Boss Balancing Changes
A lot of the bosses in the game could use some balancing. Here are some suggestions for boss balancing.
Misc Changes
It should be very clear when bosses can be hit. One relatively easy way of doing this would be turning the boss’s health bar blue when they cannot be hit, similar to how player health bars look when they spawn in.
Shura
- Too Easy
- Good
- Too Hard
0 voters
For Shura, weapons and fighting styles should be able to hit him all the time that magic can hit him.
Also, there should be a spawn on his island. We have this for every other boss, why not him?
- Too Easy
- Good
- Too Hard
0 voters
Iris
- Too Easy
- Good
- Too Hard
0 voters
Iris should be able to time her T-Jumps properly such that she is not attacking a glacier for 4 minutes while the player keeps hitting her. So basically, improve her AI.
- Too Easy
- Good
- Too Hard
0 voters
Lord Elius
- Too Easy
- Good
- Too Hard
0 voters
Make the floor, walls, and pillars of Lord Elius’s arena indestructible.
Reduce Elius’s attack speed slightly.
Elius should have clearer ways of telegraphing his moves, even with the particles around him. (ex: For the thunderspear throw charging, players should be able to see the projectile, with its own particles, being held in his hands for a second or half a second before it gets launched at them.)
- Too Easy
- Good
- Too Hard
0 voters
General Argos
- Too Easy
- Good
- Too Hard
0 voters
Fix the bug where Argos just doesn’t aggro you but you can hit him halfway through the first phase until the second phase.
(Optional) Give Argos a move where he activates a Focus that reflects projectiles and makes them faster in his second phase.
- Too Easy
- Good
- Too Hard
0 voters
Lady Carina
- Too Easy
- Good
- Too Hard
0 voters
Remove her 7-hp regen per second.
There should be a clear indication of where the boss arena ends and where the boss will de-aggro the player.
Buff the damage for Carina’s Crash and Tornado Kick. Reduce all of her stun times.
- Too Easy
- Good
- Too Hard
0 voters
King Calvus IV
- Too Easy
- Good
- Too Hard
0 voters
Make everything in the boss room indestructible.
When Calvus starts charging his Pillar attack, add clear telegraphing (ex: Three small aether pillars spin around Calvus).
- Too Easy
- Good
- Too Hard
0 voters
Other Polls
- Yes
- No
0 voters
- Remove
- Stay optional
- Make it a part
0 voters
Suggestion is a WIP and will be edited many times.
Edits
- Fixed polls
- Added the Argos poll
- Added the Calvus poll
- Closed the Argos and Calvus polls and changed what was voted on.