Boss drops being removed

i dont see how you can continue to try to validate your logic at this point . .

I’m not really that poor

unless they are going to keep the bosses.

well i wasnt trying to focus on that point, my point is people should be compensated for the amount of effort the put it, and for the type of things they have . .

why do you wanna give 1 magic dagger to someone with a bursting mino helm

and also 1 magic dagger to someone with a bunch of strong oath keepers

bro why wth

like how mino could be a pirate captain and exiled could be the city guard

yeah thats the type of things i suggested on the post i made in suggestions

good ideas btw, the city guard and pirate thing is smart

fr imagine some old player having this op weapon (would be unfair pvp wise for newbies)

someone else suggested it

yeah no, i dont mean for them to be unobtainable later on, im just saying they should not be replaced with something useless

they could still be obtainable through new bosses

if they were unobtainable and still OP then everyone would complain about that which is fair

i saw something similar as to what i suggested, check out my suggestion if u wanna. i linked it in this post

Personally, I’d like a cosmetic.

hm well that’s exactly what i hope doesn’t happen so :man_shrugging:

because cosmetics = fair pvp wise

plus literally (almost) everyone is going to have all the boss drops (we got like 5 months - 1.5 years till tgr)

actually what im suggesting is still fair pvp wise, im saying the items would sitll be obtainable later on throguh a different source like your example of a city guard or pirate captain with exiled and mino

at the very least, I’d like players to retain a cosmetic (statless) version of the bosses armor, that would be pretty cool.

kinda what I want

so basically early testing?

hm well vetex said it would be a greater or equal compensation so that is the least of what we will get

I don’t want unobtainables to affect pvp