base mobility is enough yall are bonkers
i have no words
love you fartā¦
Fair comp tbh
inb4 vetex
Yes please
Certified bootlicker
This would need diminishing returns/a cap tho, since otherwise weād attain 175% near lvl 700
so if your that strong, you would be that fast ssprinting
Seems like a change that in general just makes the game faster, which seems to be the direction most people want the game to go in, while still being balanced.
Feel like this makes leveling up actually feel more like leveling up. Great suggestion.
No commentary.
ok actually giving my reasoning
i dont want pvp to become a fucking mess movement wise
this scales WAY too hard
fights would very quickly become something resembling the average dragon ball/ whatever other anime fight. this isnt inherently bad but i dont think it fits for ao or its style of pvp
aswell as islands not being designed with this in mind whatsoever, moving too fast CAN be an issue.
I think that this example doesnāt quite work, considering that this isnāt an exclusive problem with just speed. at huge levels, we are expecting to see a ton of stat inflation reaching absurd amounts. Less of a issue, more of a symptom of a greater problem with stats. A good way to deal with this could be just to have it start rounding off at higher levels in my opinion.
before anyone goes āthere goes pvpers pushing for pvp changes that make pve less fun ā
our base movement speed already matches a brig with minmaxed speed
we can jump buildings in height and dash across every island except othrys in under a minute
likeā¦ how is this not already absurd?
Because theoretically I could go even faster
People are used to islands that dwarf orthys in the dark sea that you can wander around on for 30 minutes and not get back to where you started.
thatās a problem with the dark sea that isnāt at all reflective of hand-built bronze and nimbus sea islands
Yea I personally think that the size of the islands themselves is the issue rather than not being able to move fast enough to get across them.