crystal-light mage
crystal is great for close range option, and light can be used to pick off any longer ranged enemies
at the same time, they do damage synergy (and light is a pain to fight against, especially when youre caught in snare/grab imbued light, ive encountered the latter one when fighting a lvl 60 cfist-light criminal. most annoying fight of my life)
I think one of the Forest of Masts quartermasters is a crystal/light mage if I recall correctly, they’d be a pain to fight if they weren’t next to a pillar to climb up.
I think the next character I make will be a crystal conjurer, so I can slam with a big crystal hammer and make a giant crystal. No idea if it’ll work how I envision it, but it sounds cool.
I was disappointed when I tried an acid conjurer, wanted to have an acid rain of arrows, but it didn’t leave puddles.
Imma put my two favorite builds in terms of future possibility
My main Sand Conj:
Obviously one of my favorites because it’s been my main since WoM, but my plans for this guy start with getting fire magic, mostly for synergy-maxing but also because when mutations come out, if I’m allowed to mutate my second magic I will mutate that fire into sun magic and become LORD OF THE DESERT!!! But if we can only mutate first magic then I can only hope vertex makes a sandstorm magic (which honestly probably wouldn’t be as cool as a SUN Conjurer but just imaging swinging around weaponized sandstorms)
My snow boxing warlock
Now rn this guy seems kinda underwhelming but in the future when we get VAMPIRISM magic I’m 100% getting it for this file because I’ve already themed his drip after an abominable snowman and this file would probably become my favorite if warlocks are allowed a lost fs AND lost magic so I could go blizzard and vampirism for some very bloody snow >:)
Since I know some people have youtube shorts attention spans I’m gonna keep this as brief as I can.
my main slots are:
92% Resistance Ice Mage
It’s pretty much just immortal during surge so I spam it as much as possible (Surge’s innate resistance stacks with the stat. Also it could be 99% if I took the time to farm abyssal arcanium armor)
300 size Explosion Iron Leg Warlock
All I see when I play this slot is Explosion’s crappy VFX and scattered 300!s
Metal Paladin
Abuses Vitality’s Vitality and Metal’s Resistance Aura to reach 3k HP despite only having 700 defense. Uses Regeneration make everything worse. (there’s also decent attack speed and power and 800 EP because modified Oracle gear insane but that’s not the fun part)
Poison Conjuror
Decent power/defense with light size and attack destruction gems so I can spread clouds really quick with a beam barrage if I want area denial
Max Knockback Wind Mage
Do I even need to explain this one? You aboslute noob. You have never heard of knockback wind mages before? Seriously? They are the coolest build in all of this Arcane Odyssey. You have the power to look at anyone and blast them into the stratosphere because screw you. There. You Happy new? I alleviated your lack of knowledge regarding basic surface-level iceberg material and youtube clickbait videos. Any chronically online Arcane Odyssey player should have already heard this before, and yet you had to take time out of your day to uncover a low-effort copypasta just to know what I was talking about. You absolute noob.
Glass on something is barely an imbue at all, glass Conjurer plays like a warrior but with Another weapon , (I speak from 600 hours spent on my glass Conjurer) glass imbue on warlock is basically just reducing your base damage a tad bit and giving it guaranteed bleed.
I was more going for a joke rather than combat effectiveness, but that’s nice to know. Maybe rushdown to push people into glass shards on the ground would make it useful? Probably not. You would get access to Glass arcanium gear, which is always nice if you don’t care for high defense.
Batman: Warlord that uses Iron Leg/Basic Combat (any fs that doesn’t use traces of magic, karate and basic combat would fit best) alongside daggers (batarangs) and any weapon you can think of (musket and swords are possible)
Aquaman: Water conjurer that uses Trident + 100% air capacity 90% swimming speed
Any Jedi (Preferrably Windu): Gravity Conjurer that uses a katana or any one handed sword. (Katana resembles more of a lightsaber with imbue)
basic combat warlord (my main)
Magma thermo warlock
poison conjurer (architect merlot skinwalk that turned out to be an actually good build)
sailor style/ironleg lightning warlord savant (also busted for no reason, i have like 60 power and do 300 damage)
explosion ironleg warlock
fire paladin (theos skinwalk)
keep in mind that i make my builds based on what sounds like a cool combo, i do not care about synergies in the slighest, if the build is good, hooray, if its not, whatever.