Be prepared to fight the horde.
/
Mage: Supposed to be myself if Magic was real (unfortunately, however, we live in reality); I’d go for thunderstorm-based stuff in a heartbeat, since Heat stuff isn’t really my thing. I’m picking up Wind Magic on my third Awakening, and replacing it with Storm later on. My Ancient Magic really depends on what ends up being available to me. For some reason, I’ve always had some affinity for Water Magic in games with it available.
/ Basic Combat Warlock: Originally made in WoM to be an evil, fucked up version of my main file a Villain file, but I wasn’t too committed to the Villain bit and ended up making him a Hero, since Neutral wasn’t really an option in WoM. Acid is surprisingly good with Warlock; I was planning on picking up Karate, but that got scrapped, so I’m going with Powder Fist instead.
Conjurer: Originally an
file in WoM (oh hey, I got all three of the recolored icons), and ended up being my dedicated Villain file. I figured she’d be a Weapon user from the start. The reason I picked Ink originally was so I could play around with it before it got removed, and the reason I picked Earth when AO released was because I wanted a darkly-colored Magic that wasn’t Shadow, since I wanted to make a Savant with that in the future (that ended up happening). She’s also one of the first OCs that I’ve written numerous short stories or Flash Fiction pieces about, so she has that going for her. As for gameplay, Earth Conjurer is good if you know what you’re doing; you’re limited on what you can run, because Earth just destroys your speed. I’ve found success with Greatswords and whatnot.
/
Paladin: This girl was made because I wanted a file for all Magic builds on one account. I went with Light because it seemed to fit the general “holy” theme of Paladins, and her surname is Light as well. I went with Citrine Crystal to fit Sunlight Light when Paladins had second Magics. Currently, Paladin is basically Mage 0.5, but I’ve fitted her with a speed-focused build so that she doesn’t feel the same as my main file. Who knows, maybe that’ll change when more Spirit Rites are available.
/
/
Savant: Remember when I said I wanted to make a Shadow Savant? Yeah, this is him. I also wanted to make a file that only used stuff from Arcane Adventures and try out Fire Magic, so the opportunity basically presented itself. He’s pretty easy to use, surprisingly, although I need to make more use of my Weapons. Also, this is going to sound weird, but his design was something I saw in a dream about a video game. It was kind of like a first-person shooter, but your camera was behind the player character and it was a Magic Arena sort of game.
/ Thermo Fist / Cannon Fist Savant: I wanted to try Wood Magic since it was and still is underused. When I get Heat built up, I can be pretty good, but until then I just stick to Cannon Fist M1s or Wood Spells. I also replaced Weapons with Vitality/Spirit.
Sailor Style / Iron Leg Berserker: Yes, I have the exact same build as you. I just wanted to use the two Fighting Styles I liked the most, and it turns out it was a meta combination at some point. Call me DJ Khaled, because I’m suffering from success. Anyway, I’m oddly good when playing as her; my Berserker build isn’t even complete, and yet I can actually win when getting ganked somewhat consistently. Last time it was a Wind/Thermo Warlock (certainly a new combination), and all I wanted to do was get my Drip situation figured out.
Basic Combat Warlord: It’s a representation of me again, but more realistic if you don’t count flying around like a helicopter. I also wanted Karate on this file, but I’m forced to stick with Vanishing Style now. It’s fitting too, since all I want people to do most days is act like they don’t see me. My Warlord is decent, although I might benefit from giving up the jokey Resistance build.
/ Iron Leg Juggernaut: Inspiration was Mike Tyson, and that is actually all there is. He doesn’t play too differently from my Berserker; rush my opponent down, and spam my ranged options when low on health. When Juggernauts got second Fighting Styles, I didn’t use Iron Leg much at all.
Warrior: No inspiration at all. I decided on focusing on Attack Speed, and it’s gone pretty well. I can’t make a decent build for him at all, though; I’m doing a full Diatrys set with Carina’s stuff right now.
Knight: Based on my Paper file from WoM 2, who is in turn based on Amir from The Kite Runner. This is my storyless 100% file, so he doesn’t have his awakening. Honestly? It doesn’t change anything; if anything, I probably benefit from it right now because I’m not using health with imbuements. He’s basically another Warrior. I don’t use the Eagle Patrimony on him, since there’s only one Rite right now, and even if I got a Sunken Sword, I couldn’t use it to get Paralyzed anyway.
/ ??? Warlock: Originally my 4-stat Weapons Savant, but I figured I’d get more out of him if I made him my Fighting Warlock. I plan to go for a Hecate Essence to switch to Explosion and then go for Sailor Style, since I want one go around with the Steam imbuement.
/
/ Cannon Fist Savant: I let the forums make this file. Not much to say about it.
/
Mage: I wanted to give Heat Magics a fair shot, and I wanted to see more of the BETTER color for Plasma Magic. Neon purple is just nice to see.