Batman: Warlord that uses Iron Leg/Basic Combat (any fs that doesn’t use traces of magic, karate and basic combat would fit best) alongside daggers (batarangs) and any weapon you can think of (musket and swords are possible)
Aquaman: Water conjurer that uses Trident + 100% air capacity 90% swimming speed
Any Jedi (Preferrably Windu): Gravity Conjurer that uses a katana or any one handed sword. (Katana resembles more of a lightsaber with imbue)
basic combat warlord (my main)
Magma thermo warlock
poison conjurer (architect merlot skinwalk that turned out to be an actually good build)
sailor style/ironleg lightning warlord savant (also busted for no reason, i have like 60 power and do 300 damage)
explosion ironleg warlock
fire paladin (theos skinwalk)
keep in mind that i make my builds based on what sounds like a cool combo, i do not care about synergies in the slighest, if the build is good, hooray, if its not, whatever.
Can Wind Conjurer get big air time with the hammers and wind imbue with the knockback jewels? Or is it going to be subpar compared to a mage with Wind second magic?
Previous build I had: Acid Conjurer, thought it’d make Rain of Arrows leave acid puddles, that way I could have an acid rain (of arrows), but it did not. Unfortunate.
A week 1 fast thermolock that used to inflict absurd damage until its nerfs but still inflicts two great DoT status effects.
It was turned into a basic warlord after I realised that I had 3 other warlocks and was missing a warlord.
Blizzard Blade (Ice Conjurer)
An ice conjurer that exclusively makes use of “Heavy” weapons (Greatsword, Greataxe, Greathammer) alongside an Ice imbuement in order to unleash AoEs of freezing cold, mimicking the likes of a blizzard.
The build still isn’t done, and might take longer to make due to the addition of resistance (I may or may not change the armour for it).
Swift Wind (Light Wind Mage)
Rapidly dish out knockback multi-hits in order to mess with your opponent’s aim thanks to Light arcanium equipment.
It didn’t work as intended and had too weak of a damage output so it was turned into a Light Shadow mage in order to return to my sources (my Arcane Adventures character).
Cosplay Builds
Professional Boxer (Wind Boxlock)
“Quick feet, Mac! Quick feet!”
The little mac build. Should it make use of agility, attack speed, or both?
Atomic Pillar (Plasma Explosion Mage)
“I…” “…Am…” “Ultimate Art: Ionized”
The build with stupidly high attack size and power in order to be ‘atomic’ (whatever that means)
Silly Builds
Beach Boy (Sand Sailock)
The combined power of the sea (sailor style) and the shore (coastal sand).
It’s the beach warlock, and it is surprisingly good despite its would-be negative synergy (maybe that’s why they exist?).
Artificial Growth (Wood Paladin)
Formerly a wood conjurer (so quirky), this file is my only one to have a fully complete set of armour.
The low range of wood magic with a lack of attack speed (and other weapons) makes it a close-range attack size fighter which can easily be overpowered (it’s a wood paladin).
Hopefully the new spirit weapon (and spirit weapon skills) will look great when imbued with wood magic. Its Spirit Rain might turn out to be overpowered due to the Wood imbuement?
Wood Paladin sounds like it could be really cool thematically if we can get our hands on Growth magic.
I ran into a Water Boxing warlock yesterday, the gloves glowed bright blue, I thought that was cool. Then I saw an Explosion Thermo Fist warlock making a bunch of explosions in a fight, which was also rad. That inspired me, I might make an Explosion Boxing warlock, Boxing gives knockback, right? Can it be on par with Wind magic’s knockback?