..burgr creation thread

so a week ago i started scripting for the first time.

im going to post my progress here.

today i tried to change the baseplate more in-depth.

it looks cool but tbh it only half-worked. The ChangeFunction only made it turn Black, Grey, and white, it didn’t change RGB after 10 seconds. Both of the other functions work on their own, they just can’t switch for some reason. im done with it for today and i am going to move onto something else.

edit: renamed it to creation thread bc i will be posting models and gui design as well.

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created a working obby :partying_face: :partying_face: :partying_face:
robloxapp-20210718-1039180
robloxapp-20210718-1038509
lava has a bit of delay but idc.
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learned parameters and the Connect function, it’s still pretty confusing for me but i’ll get it.
also i am pretty sure my previous code with the baseplate is really wrong and i might have overcomplicated it.
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this part wasn’t too hard.

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poggers

flex.

not really. this is nothing compared to the monstrous sized scripts developers use.

true

but flex nonetheless for me anyway


robloxapp-20210718-1438588 (1)
okay it works now. so, i was trying to change the colors going from RGB to BW, and i over complicated it. i tried to make 2 functions and then toggling them after each one had finished. however, in each function there is a loop. so trying to change the function would be pointless bc it would only carry out that action once.

instead, i just put it all into one function that was looped.

so yay it works

Its pretty mad that I can actually understand the code, am also trying coding again

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glad to hear it

I should really start coding regularly again
Also if you want help tell me I have some experience

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thanks

Nice to see some else learning. For a simple task have different blocks within the place that will change the baseplate color when touched. Should be easy for you.

oh yeah thats easy. basically the same thing with a connect: command

yep

Your code explained by someone that doesn’t know how to code.

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ill start adding explanations lol.
edit: nvm thats too much work

this is cool.

thanks!

local baseplate = game.Workspace.Baseplate
local brickColors = {BrickColor.Red(),BrickColor.Blue(),BrickColor.Green(),BrickColor.Gray(),BrickColor.White()}

function changeColor() --Making the function local doesn't do anything here
	while true do
		for index,value in pairs(brickColors) do
			wait(2)
			baseplate.BrickColor = value
		end
	end
end

changeColor()

This is the same thing but follows the DRY principle better

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idk what this is
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