CACV-59 Shipwreck

:game_die: 42

Did you know that the maximum number of sides for a mathematically fair dice is 120?

:game_die: 112

whoops! (i added a 2 to the 50)
@discobot roll 1d50

:game_die: 45

You neither gained or lost sanity too much.

By the way, if your first roll has 100 more than your second you gain 1% extra sanity.

If your roll is 50 more than your second, you gain 0.5%.

Always round to the nearest 0.5.

Sanity rolls for actions like murdering someone in cold blood are more complicated but still follow the same rules somewhat.

“Anyone in the kitchen?”

“Actually, is there anyone still here???”

oh yeah guideline for sanity rolls

morning -
roll 5d50
roll 1d250

anything potentially sanity taxing ( like straight up murder ) -
roll 10d100
rol 1d1000

SECOND ROLLS ARE HALVED IF YOU TOOK WARDING THE PREVIOUS DAY OR THE CURRENT DAY.

@discobot roll 5d50

:game_die: 12, 36, 34, 19, 33

@discobot roll 1d250

Did you know that the maximum number of sides for a mathematically fair dice is 120?

:game_die: 25

ourch.

no thats actually good
the first roll is the sanity roll

the second is the check

if its like 100 above the check you regain 1% sanity.
if its 100 below you lose 1% sanity.

same for 50. not below though. just round up to the nearest 0.5

@discobot roll 5d50

:game_die: 15, 21, 32, 19, 4

sanity roll

sanity check

:confetti_ball: IM NOT INSANE! :confetti_ball:

Sanity Check.

100%
+5.5% because of yesterday’s murder. ( I somehow got a positive sanity roll. )
~0% because the morning roll did nothing.

So 105.5%

you neither gained nor lost sanity.

It’s still 100%.

“Maybe it wasn’t a kitchen fire.”

“Maybe I should get the fuck outta here”

“Where’s a lunatic with copious amounts of water when you need one.”