Cannon and Mortar Binding
Make it so that instead of having to get multiple cannon balls to use cannons you instead bind 1-3 cannon balls in a cannon.
Effectively making cannon ball types an unlockable like feature
General concept:
cannons and mortars will have limits placed on them, let’s assume Heavy Cannons have three slot points.
Let’s also assume
Light cannon balls = 1 point
Normal cannon balls = 2 point
then you can bind both light cannon balls and normal cannon balls to a Regular Heavy cannon
(same applies to mortars)
Reasoning?
-As of not the ship meta is entirely leaned on using Heavy Explosive Cannon balls, There should be some sort of drawback to only using Heavy Explosive Cannon balls or other very strong ball types
-This will force players to choose between versatility or raw damage, utility or coverage.
-Also a way to allow Cannon fist to not worry about a constant resupply of cannon balls, allowing them to effectively change the type by binding 3 preferred types of cannon balls or more
(maybe mastery affects the amount of cannon balls you can bind)
how and where
-cannon balls can be binded to Cannons by a shipwright.
-Shipwrights will also serve as the general way to get new types of cannons balls
-cannons by default will have their basic set of cannon balls binded and can be removed and changed
(for example Light cannons will by default have light cannon balls binded to them)
reference feature
-This is VERY similar to the current weapon skills concept which is what inspired me to make this.
Additional features
-Unlocking rare cannons ball types by doing quests?
-Unlocking seasonal decorative cannon balls types with unique visual effects?
-Unlocking unique cannon balls types by defeating boss ships? (planned feature add-on)
This was originally my Application suggestion, Thought many wouldn’t like it but i feel like this would help if added to the game in the long run