Cape physics

Cape physics https://forum.arcaneodyssey.dev/uploads/default/original/3X/a/a/aaa9b9bcdd8bf95807ef042d06b67fc6ceb89a9b.jpeg
effort 2.5 4 quality 3.25 4 reasonability 4.75 4

Proposal

Addition of cape physics to larger capes/cloaks

Reason to add/change

Right now atleast for the larger capes/cloaks they look perfectly normal when standing still
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but the instant u move or do any movement it feels more like a heavy weight/ wooden plank rather than a cape which makes it look completely alien.
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this change would have 0 impact to gameplay if he turns collisions off and will make the larger capes more tolerable to look at when moving

Thats because they are roblox items, if vet
had to make moving capes he would also have to replace the models with something made entirely by him or whoever does the modelling

fully aware of this fact except the replacing the model entirely part. pretty sure its possible to animate this model

Give me an example of someone who did it before

@ins did, and with remarkable optimization, although i dont think the videos can be viewed anymore but you can check their posts

i don’t know if this one counts but phoeyu (GPO’s dev) capes used to be still models before he animated the old models without remaking them. its not an example from the roblox catalogue sure but they were stills regardless so i am pretty sure it’s possible. the difficulty of it though i have no idea about

It will require vetex to actually use blender or require him to hire someone to do this,
Deepwoken and some other games has it and it works just fine (i think)
Although if it will somehow impact on optimization then vetex will have to make local script that will load cape’ (or cloth’) animations and setting to turn it on or off
But anyway, would be cool to see this feature to be added

He recreated them, im sure he did not use the roblox items

Not sure how feasible this is given the game’s current optimization and Vetex’s work ethic but I’m not gonna hate on a suggestion just 'cause it’s infeasible. It would be cool but it probably wont happen.

1 problem
:sparkle: lag :sparkle:

would be negligible compared to the other lag factories we have ngl

Would be a good idea if low-end PC weren’t going to burn because of this

i don’t really think it would affect low-end PCs that much considering another game that implemented this (GPO) managed to implement it with little to no lag/FPS drops. however vetex is not pho so idk how he would implement it (assuming he would at all) and how it would affect the gameplay on low-end PCs

this sounds like a great immersion feature and another reason to wear capes :smiley: this should be added 100%

tbh you can simple importe models into blender and then rig them for animation (tho animating them is gonna be something selse if we look at the animations in the game)

the flag on ships is animated so i don’t think it would make that much of a difference

From the way Ins described his cape models, if they’re even half as optimized as advertised then there’d be little to no issue lol.

According to him, he was able to have a friend with a shitty 2010 laptop run 400 of them simultaneously.

the game is already unoptimized enough :sob:
this would just make it even laggier

if we are adding better VFX next update a little cape physics ontop won’t hurt :fr:

yea