@ThatOneGuy. It’s really weird how grindy cargo carrying is. Cargo carrying should feel risky, but not grindy
the cargo/sealed chests would somehow be able to be saved when transporting between seas but if you leave the game or go to the character menu your ships cargo hold should reset. Deleting everything in it.
Oh wait I misread/interpreted that, yeah across sea cargo runs would be interesting although it could get a bit overpowered if I’m making 1k per piece of cargo depending on how much storage later ships have.
1000 a piece? from darkpine to Ravenna you only make 46 galleons and maybe there is a route I don’t know of that makes 50 gallons per cargo.
so from redwake to one of the furthur seas maybe three bronze sea distances away, you’d make 300 galleons. but you have to spend that entire distance traveling to do so. And on the way you have sea monsters, players, and npcs to avoid.
and when the next sea is added you’ll only be making like 120 if this feature is implemented.
the 300 isn’t for extreme late game where you need massive amounts of galleons to repair your ship and upgrade/enchant your gear.
Moreso a random arbitrary number I picked out. If we assume 6 seas and apply 100 galleons to each sea (which is arguably low if cargo scales off of travel distance) then that’s 600 total. Which for traveling 6 seas is honestly a good chunk of change, depending on the storage of each ship then that’d be a good way to make bank later on in exchange for 50 galleons.
Honestly though this + this would be good for a cross sea economy with cargo. Perhaps some stuff can be considered high demand and draw more attention from pirates, adding more risk but it’d be worth the big bucks.
Great suggestion, but I do like how cargo visibly appears on your ship when you put it on. I would add that vanity cargo boxes appear on your ship as you fill up your inventory. I do feel like making a cargo a gui feels kind of… generic? Not unique? I know it’s not a good reason but I like the feel of putting cargo on your boat, even if it is buggy and grindy. If the cargo bugs are fixed then I don’t think this suggestion has much merit, as you could always let your crew carry the cargo or let the player carry more crates (maybe at level milestones).
it’d be cool to see like a little stack of cargo appear on your ship when you buy cargo. not as crazy as having yoru whole deck filled with crates, but maybe a little pile of cargo beside the mast?
gotta have a way to see if other players have heaps of cargo so you can sink their ship :)
good point but i have yet to see anyone attack a ship for cargo and not chests
Smart
although i dont do cargos this is a amazing suggestion, less interactive with the world but this is much better than what we have
Please, just anything to make cargo trading less painful to do. Literally a chore and takes a long time to do
So how can players steal cargo or see that a ship has cargo to steal from.
uhh like the tradelands thing. it shows if they have cargo above and when the ship is sunk the cargo appears on the deck.
Oh, that’s pretty nice then.
if you are a good player you cen get 49 coin profit doing Redwake <-> Ravenna
Yeah, I want this
one of the top 10 suggestions