Castaway Expansion: New additions

Castaway Expansion: New additions
effort 4.888888888888889 9 quality 4.875 8 reasonability 4.888888888888889 9

Proposal

Castaways. We all love them during the sailor lodge slump for their 1/3 chance of giving you a treasure chart, but I’ll be honest with you - I don’t save or plunder them anymore.
It’s just not worth stopping the cargo run or pirate hunt for, so why don’t we expand on them?

Partially inspired by other castaway proposals in the past by fellow forumers. Just search up “Castaway” in suggestions and there they are.

Details/background on your proposal

I’ve got a few ideas for how castaway’s might be expanded upon, first up some new lines for different locations.

Suggestion 1: Location based lines

Whenever you drop a castaway off at an island, they always say something like, “Thanks for saving my life, how could I ever repay you?”
I’m suggesting that more diverse lines are added to make the world feel more alive.

Global → Applies to all civilized islands. These lines include the basic “Thanks for saving me” lines which apply to dropping off a Castaway at any civilised island.
Wealthy → Applies to all rich locations. At the moment this only includes Rubica. Example: “Wow, this city is magnificent, I can never repay you enough for saving me, but take what I have.”
Modest → Applies to all modest towns. Includes Palo, Rasna, Frostmill. Example: “What a nice place, I’ll be able to recuperate myself here. Thank you.”
Poor → Applies to all poor locations. Tiberia. Example: “This place is… nevermind, thank you for saving me! I’m forever indebted.”
Tropical → Applies to all tropical locations like Monoah Village. Example: “This island is warm, a nice change from the cold sea winds… Take this as payment, I’ll always remember you!”
**Cold"" → Applies to all cold locations like Frostmill. Example: “The air here is even colder than at sea… I don’t have many galleons but take this, I’ll find a warm place to stay.”
Grand Navy → Applies to all Grand Navy bases and some territories. Example: “The Navy… They’ll be able to help me get back home. Thank you stranger for all that you’ve done for me!”

(For non civilised islands where you cannot leave the castaway)
Uncivilised → Any island where you cannot leave a castaway. Example: “This island doesn’t look safe, can you take me to a civilised location instead?”

Suggestion 2: Castaway Modifiers.

Castaway’s should have a 1/3 chance to have a hidden modifier, which is revealed below their name when you leave them at an island - or after you plunder them, and effects what gifts they will give you. It also could affect what they wear, as a clue to what modifier they might have. However this will not be a guarantee for a modifier. Most modifiers affect saving more than plundering, however there are some which affect both.

Some modifiers could include
Wealthy → The castaway is likely to give you three times the galleons as a normal castaway saved or plundered. More likely to wear suits and fancy items.
Sailor → 100% chance to give you a Sea Chart when saved. More likely to wear sailor clothing.
Marine/Vice Captain/Captain → Fame gained from saving these castaways is doubled when saved and bounty is doubled when plundered. Always wears Navy uniform.
Collector/Merchant → Both Collectors and Merchants have a chance to give you a random accessory when saved.
Pirate → Will refuse to give anything to you, plundered or saved. Wears pirate themed clothing. Arr.
Fisher → More likely to give you rarer fish when saved.
Treasure Hunter → 100% Chance to give you a rare+ treasure chart when saved and plundered.
Lucky → When saved they have a 100% chance to give you an item with “Gold” in the name. Gold shovel, gold pearl, golden fish etc.
Coward/Scared → Both Coward and Scared castaways give twice the galleons and one accessory when plundered, but normal drops when saved.
Alchemist → When saved or plundered: 100% chance to give you 1 - 5 low tier reagents, 50% chance to give you any catalysts between 1 and 6 in amount. 10% chance to give a tier one potion of any type (Only vials)
The Insane → Cannot be plundered. Bringing them to a civilised island will cause them to panic and say a unique line.
Examples include:
“Don’t trust the women that sing…”
“The shadows… in the distance… look at them…”
“I shouldn’t have gone to that fortress… help me…”
“All my life… I believed in the Great Protector… they’re dead… aren’t they? Killed by the actual gods…”
“The island… no, believe me please… its real… the…”
“The lagoon… Its still in my mind to this day…”
“I’ll rest… with the heroes… in the clouds.”
“Will that Hound ever leave my dreams alone?”
“I’m sorry… I guess I’ll get to see the river once more…”
“Forgive me… my Lady…”
“The wastelands… I saw them… Do not go there. You’ll never make it back.”

Then, they’ll fall over dead.

Insane castaways are identified by bright purple eyes.
They do not give any items before their death: Just for lore purposes.

Reason to add/change

I thought castaways needed some more features, so here’s my suggestions.

Anyone who can guess what all the Insane Castaway example lines are referring too will get a free Fair Intensity Amulet from me. Some might be quite difficult however all are based on AU lore or greek mythology.

10 Likes

Mimhere is real

8 Likes

amazing suggestion. the only one i can figure out (other than mimhere) is “I’ll rest… with the heros… in the clouds” which is a reference to elysium, and the women that sing being a reference to sirens

1 Like

Correct

All correct

neat, i say.

1 Like

More lore? Yes please

I really like everything in this suggestion aside from:

If its going to be purely a negative why have them?
They should do something that makes them worth interacting with.

well that’d suck.
they should have dark sea rewards since I assume you’d only find these guys in the dark sea.

if these don’t have any gameplay purposes then why add?

Lore consistency

Yeah, I need this in game

If there were so many variations to their dialogue options I might actually save castaways again

Insane Castaways do have a purpose but I agree pirates could do something. Possibly give a random pirate accessory?

yeah sure

imagine pulling up to Rubica’s docks with a deck full of insane people and they all say the line “I shouldn’t have gone to that fortress… help me…” before all dying at the same time

Edit: plot twist, the same castaways from before were the ones you rescued near Akursius Keep or Fort Thalos

3 Likes

I’m assuming they still give fish regardless of occupation, but overall good suggestion

the insane should be a unique type of castaway that could possibly be a rare and hostile variation of the normal castaway

the only option you have is to kill them and their strength/level scales with the average level of the server.

maybe it can even be funny if very rarely, a siren might accidentally wash up in the warseas, being left a victim to the horror of the meta warlords and loser minmax builds who want some quick cash

Plundering should probably be the best and probably only way to actually get something good. If you’re a bad rep saving a pirate then you could get some accessory, if you’re a good rep then you should be able to plunder them. Taking them to Silverhold could imprison them for extra positive renown.
Maybe good reps could jail them when “saving” them? Imagine carrying a wooden cage from WoM and placing it on your ship as you take them to Silverhold or any major town to be turned in.

1 Like

Give items that are low level that have some sort of debuff

yes, please, i’m tired of seeing the same 3 lines whenever i save a guy

It’s at least something.

we have to agree to disagree on this one, i don’t think some lines of dialog it’s a good enough purpose.

Saving/plundering castaways can get boring fast once you reach the late game. This should give the mechanic the much-needed variety and flavor it needs.