Proposal
Castaways. We all love them during the sailor lodge slump for their 1/3 chance of giving you a treasure chart, but I’ll be honest with you - I don’t save or plunder them anymore.
It’s just not worth stopping the cargo run or pirate hunt for, so why don’t we expand on them?
Partially inspired by other castaway proposals in the past by fellow forumers. Just search up “Castaway” in suggestions and there they are.
Details/background on your proposal
I’ve got a few ideas for how castaway’s might be expanded upon, first up some new lines for different locations.
Suggestion 1: Location based lines
Whenever you drop a castaway off at an island, they always say something like, “Thanks for saving my life, how could I ever repay you?”
I’m suggesting that more diverse lines are added to make the world feel more alive.
Global → Applies to all civilized islands. These lines include the basic “Thanks for saving me” lines which apply to dropping off a Castaway at any civilised island.
Wealthy → Applies to all rich locations. At the moment this only includes Rubica. Example: “Wow, this city is magnificent, I can never repay you enough for saving me, but take what I have.”
Modest → Applies to all modest towns. Includes Palo, Rasna, Frostmill. Example: “What a nice place, I’ll be able to recuperate myself here. Thank you.”
Poor → Applies to all poor locations. Tiberia. Example: “This place is… nevermind, thank you for saving me! I’m forever indebted.”
Tropical → Applies to all tropical locations like Monoah Village. Example: “This island is warm, a nice change from the cold sea winds… Take this as payment, I’ll always remember you!”
**Cold"" → Applies to all cold locations like Frostmill. Example: “The air here is even colder than at sea… I don’t have many galleons but take this, I’ll find a warm place to stay.”
Grand Navy → Applies to all Grand Navy bases and some territories. Example: “The Navy… They’ll be able to help me get back home. Thank you stranger for all that you’ve done for me!”
(For non civilised islands where you cannot leave the castaway)
Uncivilised → Any island where you cannot leave a castaway. Example: “This island doesn’t look safe, can you take me to a civilised location instead?”
Suggestion 2: Castaway Modifiers.
Castaway’s should have a 1/3 chance to have a hidden modifier, which is revealed below their name when you leave them at an island - or after you plunder them, and effects what gifts they will give you. It also could affect what they wear, as a clue to what modifier they might have. However this will not be a guarantee for a modifier. Most modifiers affect saving more than plundering, however there are some which affect both.
Some modifiers could include
Wealthy → The castaway is likely to give you three times the galleons as a normal castaway saved or plundered. More likely to wear suits and fancy items.
Sailor → 100% chance to give you a Sea Chart when saved. More likely to wear sailor clothing.
Marine/Vice Captain/Captain → Fame gained from saving these castaways is doubled when saved and bounty is doubled when plundered. Always wears Navy uniform.
Collector/Merchant → Both Collectors and Merchants have a chance to give you a random accessory when saved.
Pirate → Will refuse to give anything to you, plundered or saved. Wears pirate themed clothing. Arr.
Fisher → More likely to give you rarer fish when saved.
Treasure Hunter → 100% Chance to give you a rare+ treasure chart when saved and plundered.
Lucky → When saved they have a 100% chance to give you an item with “Gold” in the name. Gold shovel, gold pearl, golden fish etc.
Coward/Scared → Both Coward and Scared castaways give twice the galleons and one accessory when plundered, but normal drops when saved.
Alchemist → When saved or plundered: 100% chance to give you 1 - 5 low tier reagents, 50% chance to give you any catalysts between 1 and 6 in amount. 10% chance to give a tier one potion of any type (Only vials)
The Insane → Cannot be plundered. Bringing them to a civilised island will cause them to panic and say a unique line.
Examples include:
“Don’t trust the women that sing…”
“The shadows… in the distance… look at them…”
“I shouldn’t have gone to that fortress… help me…”
“All my life… I believed in the Great Protector… they’re dead… aren’t they? Killed by the actual gods…”
“The island… no, believe me please… its real… the…”
“The lagoon… Its still in my mind to this day…”
“I’ll rest… with the heroes… in the clouds.”
“Will that Hound ever leave my dreams alone?”
“I’m sorry… I guess I’ll get to see the river once more…”
“Forgive me… my Lady…”
“The wastelands… I saw them… Do not go there. You’ll never make it back.”
Then, they’ll fall over dead.
Insane castaways are identified by bright purple eyes.
They do not give any items before their death: Just for lore purposes.
Reason to add/change
I thought castaways needed some more features, so here’s my suggestions.
Anyone who can guess what all the Insane Castaway example lines are referring too will get a free Fair Intensity Amulet from me. Some might be quite difficult however all are based on AU lore or greek mythology.