Casting speed should reduce endlag

I see no reason why it shouldn’t reduce the endlag, it already increases the fire rate and decreases the startup time.

That sounds like a way to make people . . . unpunishable

Would make casting speed a lot more useful. I think another cool change though would be to have it effect charge speed, since 10 seconds is ridiculously long, and getting an extra little boost in damage would be a great way to make it more of an offense heavy stat instead of purely being “woo me cast magic then get out of the way faster hehe”

the maximum bonus damage you can get out of charge is +33%, that’s including multipliers from the size, ability type, and other multipliers, making it an alternative to literally just stacking power. Quick math:

if you have 100 power from a power amulet, and say 300 from enchants, a wizard hat would ONLY give you about a 11% boost to your power (considering as of now, a wizard hat is less than half the power stat as a power amulet(11 power vs 25 power)). Now, instead of that, imagine having a 100 casting speed amulet. you could get a boost of fire rate, startup time decrease, AND some additional damage (don’t know the exact number, but assuming 50% casting speed for 160 (That’s the value for magic size) in the stat, you should get about 10.3% increase to power for the same charge time).

Granted, you won’t get additional damage if you charge it to max, but who charges to max in a fight? it’ll be a trade off for less max damage, more average damage. It would open up a lot more free space for people to play around with builds and min-max to suit their own needs.

2 Likes

I would love if punishing didn’t exist :pensive:

(for every attack in existence at least)

yeah things such as blasts and explosions shouldn’t be punishable imo

Aren’t explosions literally spammable nearly undodgeable spells? There’s a reason why they have a long endlag

that’s why they deal as much damage as if you got slapped with a 2 kg paper plate

and that’s why blocking exists

immobilization needs to go in general imo, ESPECIALLY ENDLAG, fuck that gay shit, immobilization by itself is kinda meh but it’s ok, but endlag is just fucking dumb

2 Likes

I’m not saying that they are op, but that’s a REALLY bad idea to make undodgeable spells also unpunishable. Same for beams (not as bad however).
At least blasts are projectiles, therefor much harder to land and easier to dodge.

Doesn’t that just make then entire match determined by whoever starts first and does the highest damage relative to health? Instead of, idk, skill? If you’re blocking you’re not damaging their them, so it’s only a matter of time 'till you die if you try that

no it’s the exact opposite

with immobilization the person who attacks first is at a disadvantage because they are now punishable due to immobilization

they could just reduce your walk speed instead of immobilizing you completely though

I guess but how does that work in the air
If you fall then that totally changes the game

ur just bad at pvp

Yeah, so it makes you strategize when to strike.

I will agree it’s mostly a matter of punish, but eliminating immobilization makes it completely braindead and everything becomes a safe move you can just spam

2 Likes

yea and it makes fights boring because they’re exactly the same all the time

and it makes fighting more than 1 person extremely unfair as they can abuse your immobilization by:

  1. one guy focuses everything on you so they other guy has a free angle to shoot from

  2. the other guy attacks whenever you’re immobilized, while keeping a safe distance

Or Or Or

they simply spam explosions because there’s nothing you can do in that case, you won’t be able to pblock all of them, and they have a lot of magic energy to spam out on you

If immobilization was disabled you would have to think WHEN to strike too, you wouldn’t just be mindlessly spamming spells until your magic energy runs out

also, spells could slow you down or have some other effect that makes you vulnerable depending on what you cast

in the air?

it would give hover magic an actual non-gamebreaking use

…By that I mean that falling is considerably better than staying in the air when casting. Basically impossible to hit.
Hover would become a punishment more than anything

I don’t think a 2v1 will/should ever be fair

Isn’t that what would happen without mobilization anyway?

Since your attacks are so safe, there’s no room for them to respond or punish, so it becomes a mindless spam anyway

So immobilization should remain?

it’s never fair but it shouldn’t be straight up unwinnable :fr:

no because perfect blocks still exist

even if it becomes a mindless spam at least it turns fast paced :fr:

deceleration ≠ immobilization

That’s where I’ll agree with you, but 1. people have proven that it is winnable when played smartly and 2. you would need a lot of skill in anything to win this situation

Sure, but your health is still being drained while they lose nothing in return because it’s so safe. Even with this, it’s the same issue but blocking prolongs the spam time

That’s not what makes good combat, but ig that isn’t your focus idk

Immobilization is your vulnerability and it’s present in virtually all fighting games. Deceleration is pretty much that but doesn’t serve the purpose as well (depending on its severity)

soz for slow responses, I’m in class rn