Casting speed should reduce endlag

wow bro I enjoy every single attack being punishable :fr:

without endlag people would still be immobilized because the spell still has to be casted (which I would actually really prefer over what we have now)

you were countering my sprint argument not my end lag argument with this

sometimes it’s easier to change your velocity by simply spinning your character around with the camera rathen than holding a different button, + it allows for angle accuracy

(ayo sorry for the lazy ass reply but my brain has lost interest in this convo :pensive:)

They should be so that you can’t mindlessly throw them out. Nobody’s telling you to enjoy it anyway

so keep immobilization? End lag is immobilization tho

Oh, well either way the movement is still pretty limited

The spinning forward makes you pivot faster since your chara doesn’t have to take the time to turn around, but that’s not really helpful beyond that since it has no affect after

all good. we can agree to disagree and call it quits

yea but the immobilization consits of 2 parts

  1. casting time
    and 2. endlag

and yea good idea

have a snail eating a tomato

Based and anti-SL2 pilled dev

Never played SL2, just saying that because thats what pretty much every other Roblox game’s pvp looks like when you can run around and attack at the same time

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