The only animation with proper direction is the frontflip and palm, I’ve asked a tester and said that it’s the same thing for all magic so it’s more likely that it’s intended. If you haven’t known it, well now you know!
Oh yeah that too but I think it matches the hands perfectly? The hands are tilted after all and they mostly follow that orientation, it’s just inconsistent for leap spells for some reason.
It should be pretty easy for someone to just slap a line of code down that changes the rotation of the circle to that of the player’s HumanoidRootPart, so this should be easily fixable