I also read allat. I believe these changes are 110% necessary, or at least need to be considered.
With how true our concerns were about Armour Breaking, yeah
Repair kits are gonna be the new soap as well. The ONLY good thing about that is that you can remove grease with it, which will help people who used a grease on the rusty Zweihander save themselves if they don’t like it. Other than that, absolutely horrible.
Yep. I suggested us washing weapons in the potion cauldrons to remove greases, and remove the repair kits with their armour damage mechanic altogether

It’s going to become a new soap, as you still require soap to efficiently survive water poisoning, now you require armor repairing if you want to fight dragons on an extended duration.
In my personal opinion, armor damaging is not a bad idea, but it is executed horribly within Arcane Odyssey. A debuff affecting the armor negatively like how armor damaging works at the moment would work better, a neat solution to not have “permanent”[1] damage without outright removing it.
You can re-join to remove it, I’m referring to damage for your current lifetime. ↩︎
I have black hair and green clothes.
I have been playing for twenty minutes with no combat.
Visuals that show the effort the characters have to go through would be good, cuts on the body isn’t enough, I agree with this suggestion without fault.
I too have nothing to say other than I agree.
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LoS[1] is the worst possible fix to prevent damaging in cases where it could be counted as “cheesing”, I will not think of possible other solutions, but it’s a band-aid fix like any other in the game, leading to more hate despite its changes.
In my personal opinion, LoS should get removed completely, it hinders the player’s experience by artificially reducing the effectiveness of their attacks due to the surrounding terrain blocking view, therefore I agree whole heartedly with your suggestion.
Not much to say, I support removing it entirely as I have only had cases where I am on my boat and I get swept one hundred meters away as there is no in-built escape mechanic like whirlpools.
In case wave grabbing needs to stay, then carry over the functionality from the whirlpools; click the escape button repeatedly to escape.
Agreed, nothing more to input.
I really enjoy having vanity possibilities within games, as it can make every player feel uniquely themselves rather than use the same shade of the same armor, as seen by my own character:
This time without dirt and tan.
I wanted a red armor, and/or possibly a cracked as you yourself suggest.
PD[2] is the absolutely worst damage mechanic in any progression orientated game, as it directly goes against the game design of allowing the player to become stronger over time, effectively making them at the same defense as a low level barely any time invested player.
The current implementation of stun is abhorrent to call it nicely, it looks majorly unfinished and doesn’t allow the player to prematurely get up by doing some ability or pressing a button, basically disabling them for the duration.
On top of this, stun should be a status effect which has a proper animation of the player on the ground alongside an icon with information in the status effect list, there isn’t much reason not to do this, it only heightens consistency.
Seems fair enough, though possibly some could be changed into being status effects?
I currently don’t have other ideas for possible status effects, but I will attempt to update it if I have more.
Cactus | “Pricked”
Shows possible effects of “Pricked”
- You would be slower and have less jump height by
X%
“Reduces movement capabilities[3] byX%” - All sources of stamina usage would increase by
X%when Pricked.
“Increases Stamina Usage byX%”
Overall, this seems like a consistent solution alongside the Stun effect from the last section above, the game already builds a lot on status effects, so why not introduce more to possibly have further interactions and consistency?
Players are already killing Dragonlords.
I do not know what you will do with that information.
Vanity in RPGs[4] should by definition never affect gameplay, I fully endorse this suggestion too, I have no more to say to it.
Eh… first one I’m in partial disagreement with.
Disabling a feature the player experiences constantly because they are carrying an object seems… odd and kind of breaks the expectation of players, I’d nearly say to just remove fall damage entirely, or reduce the damage by 1/2 or 1/4, but then comes the question again;
For if it is reduced, then it’s going to be WAY less frequently hated, but also given WAY less attention, becoming a nusience here and there especially in the Dark Sea.
Agreed, gliding speed should be increased.
Based on the new drops from the dragons, mainly the Dragonwing glider, I haven’t experimented with it yet, but possibly buff it in the future to have this 2x speed, whilst still having the base one be 1, or possible 1.25-1.5x?
Unfortunately the floors will always be breakable, recently there was a change which increased the durability, but the issue persists.
Walls are not of a as much concern, therefore they have not gotten traction within the sphere Vetex observes.
Agree with both suggestions, I have nothing to input.
Partial disagreement; Limb loss should be removed semi-completely, we should still be allowed in the future to remove one of our limbs in exchange for a spirit/magic limb, or possibly no arm at all so you can aura farm!
Yep, improves consistency, nothing more to input.
Hope this was better than my previous comment;
When I wrote that part, I kinda forgot that bosses like Merlot and Maria also have LoS requirement. Those can keep it, its fine. Same goes for dragons, if their arenas will be made indestructible, ofc.
There isn’t a built-in mechanic, but you can stock up on harming vials in one of your pouch slots and drink one when caught in a wave. Taking any form of damage gets you out.
Have to mention, that only metallic armours will get cracks, because that is how they currently work. You can’t exactly put those on leather.
A status effect - sure, but its current animation is fine as is. Making a new one may lead to animation bugs, best we avoid that.
Uhh, no, this is too harsh for brushing a common object around the spawn place of everybody in Nimbus Sea (unless you got a camp at Monos)
Since I haven’t faced even an Ancient dragon myself yet, I am not gonna discuss the Dragonlords
Fair enough too, including the fact that a change of reducing the max island height got added after this suggestion was made. Total removal of fall damage while carrying might not be needed anymore (mostly because the tallest points of islands are dragon arenas now, those got a convenient pillar to descent from)
I think Fall Damage existing is not offensive. Sure, we went through AA and WoM without it, and even the major part of AO, but it isn’t inherently flawed. Besides, I can’t hide my bias for gliders
After all the actually important stuff that harms AO will be fixed, I will move on onto making suggestions that I actually like. And you bet I will expand the gliders system in the very first one.
Hey, that is at least something, they’re going in the right direction
True, I left those as is too
Well, yeah, but that is a feature of magic/spirit limb specifically.
Hm… Self-amputating may harm the age rating of AO
I’ve only fought three young dragons so far, but their arenas are fine to the point they don’t require the LoS check.
Band-aid solution, technically could be an oversight.
Ah, right yeah fair enough, possibly some other methods for non-metallic.
Like drying leather armor to achieve the same result?
An animation would at least convey it isn’t half-baked, as of current the animation you are saying isn’t an animation, it’s the lack thereof.
It was a concept of what could be, I thought it up within 5 minutes so it makes sense to why it isn’t balanced, but environmental effects should generally have more status effects, like how campfires apply Burning on you.
I’ll give it a read once it comes.
True… true.
Fuck.
Possibly allow a non-magic/spirit variant, a metal or another material of arm?
Immersion should be supplemental and interesting, not like playing a xylophone solo on my sack with a pair of mallets.
Please god remove a bunch of this stuff.
The mechanic here actually accomplishes its goal - preventing cheese
Are we following the logic of Minecraft furnaces, which melt metal and dry kelp at the same temperature? Well, I’m all for it
Its not soon, there are far too many crippling flaws
Only when we reach Thorne Empire, the year isn’t suited for prosthetics (excluding the peg-leg)
Fair enough.
Yes, I don’t care about realism in my World of Magic, I want an Adventure, possibly even an Arcane Odyssey!
On an elaobrate note; I seriously can’t care less if it’s not realistic, Arcane Odyssey should go towards the path of least realism for the experience to be cooler.
But it is soonᵀᴹ, the best kind of soon.
Fair enough, granted, we might get said magic arm when we do reach Thorne Empire as we’re still relatively bad compared to higher levels.
This is a war without any logical reason behind it
banned from AO -vetex
you forgot to say ‘ez ban’
ez ban
something nobody has mentioned about armour break is that beasts (specifically dragons) should just have natural armour pierce instead of damaging your armour and adding artifical difficulty of fixing mid-fight. idk why this isn’t what it is
A billion times better solution, just a weak but stacking pierce debuff
and it also stops your armour breaking even when you dodge-parry their breath (yes you can do both)
Oh hey, good idea
I read allat, and they’re good changes
Vetex PLEASE add this



