Change magic explosion visuals

Change magic explosion visuals https://forum.arcaneodyssey.dev/uploads/default/original/3X/8/4/849e8201576a236e7be5bbce30d26937ff859b31.png
effort 4.5 6 quality 4.571428571428571 7 reasonability 3.888888888888889 9

Reason:
on some magic explosion visuals like light or plasma, the center is just a neon sphere part. While it gets the job done, it looks bad by itself.
Suggestion:
On any magic visual that includes a neon sphere, add beams covering the radius that fade out with the sphere.
Example:
Screenshot 2024-05-21 154624
(plasma sphere explosion)
note: the beams go upwards for the effect
the beam would be colored the magic’s color but lighter

VOTE IF YOU WANT THIS IN GAME, NOT IF IT’S GOOD OR NOT pls : )

4 Likes

Also rework shadow shockwave

Yesh please

most if not every magic in AO currently could really use a bit of a redesign tbh

keep shadow looking shit, it deserves that treatment :fire::fire::fire:

2 Likes

vetex could also y’know, not use the same basic crap for most of the attack visuals in the game

peak suggestion, O peak suggestion, therefore peak suggestion, O peak suggestion

I don’t think you have any idea how much work goes into each magic’s visual, but if you really want to prove your point go rework every last magic visual effect for Vetex.

I like where you’re going but this is already somewhat in game with the tiers system. Attacks get more effects as you get stronger.

rework solid magic imbuement visuals

you know what I mean

1 Like

yeah

Yeah, but in some attacks (like light and plasma explosions) have too much of a concentration on just the sphere and it doesn’t go well with the other effects. Looks more like something from arcane adventures or whatnot.

lightning visuals are ass now

he could literally change the mesh to something other than a sphere for some explosions and it’d look way better and less lazy

I would say yes but AO is allready poorly optimized soo…

yes, however the sphere explosion being a sphere makes sense.

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