Changes for a Handful of Reagents

Changes for a Handful of Reagents
effort 4.0 2 quality 5.0 2 reasonability 4.0 2

Explanation:

Right now there’s a handful of reagents that people just don’t get.
Either because they’re too hard to find, too inconsistent to find, not impactful enough to be worth finding, or any combination of those.

The ones that immediately come to mind are:
Lifebloom, belladonna, saint Lily’s flower, every sea monster drop, fulgurite, thunder crystals, skyfire blooms, and everice.


Solutions:

1: Lifebloom now becomes a relatively common plant in the dark sea alongside its current incredibly rare spawns in the bronze sea.
2: Saint Lily’s flower also gets a spawnrate increase and gains a distinct glow to it to make it easier to see but remains exclusive to the dark sea.
3: All sea monster reagents get dark sea specific counterparts obtained from atlanteans, sirens, and similar dark sea specific enemies.
(IE: Siren’s blood for T2 invisibility since they disguise and Siren’s eyes for T2 revealing since they can see through the fog to know when to start singing)
4: Fulgurite can now spawn from the incredibly frequent lightning strikes in the dark sea
5: Thunder crystals also get the ability to spawn in the water from the incredibly frequent lightning strikes in the dark sea
6: Skyfire blooms ALSO get the ability to spawn from the lightning in the dark sea.
7: Everice also gets increased drop rates considering they are only obtainable from one very specific type of dark sea island.

I’m not including the reagents that aren’t naturally obtainable like golden apples, scorched metal shards, and the promethean acrimony because I expect those all to have something already planned for them.

Feedback is appreciated.

all of these seem good except for 5, you can already find those crystals en masse if a thunderstorm passes through the bronze sea. also number 3 is questionable

I only added that because it would make absolutely no sense to find fulgurite in the dark sea and not be able to find thunder crystals.

the issue with the thunder crystals in dark sea is the rough seas. the waves hide them really easily

that’s fair.

shouldnt balancing suggestions go in the balancing server

this… isn’t a balancing suggestion at all???
how on earth is this a balance change???

A lot of reagents seem to be unused because they are either really rare/obscure or don’t have a good use to back it up. Most of these changes seem fair, though for something like the Thunder Crystal it would be nice if there was a weather station that could report the weather so you can actually farm it if you want…

wdym you are literally balancing the spawning rates of reagents, that counts too
well i guess thats more so something testers do, not really the same as balancing potions directly

aren’t golden apples supposed to be naturally spawning? why aren’t they???

cuz they are still bugged visibly

ok maybe its time i actually read the suggestion cuz

sure

eh why not

questionable but not terrible, lightning striking the ground isnt incredibly common and its the tier 1 reagent anyway

batshit insane

what the fuck is a skyfire bloom. oh its the scorched reagent i guess thats fair

dont really care or know the rarity so whatever

I admit I only added thunder crystals in just because it’d feel wrong to include fulgurite and skyfire blooms without thunder crystals since they ALL generate the same way.

my point exactly lol.

I’ve literally only seen two skyfire blooms since the brewing update.
it would not surprise me if nobody has EVER brewed a T3 scorch potion since skyfire blooms also seem to be excluded from the treasure chest loot table for some reason.
I probably should have included that lol.

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wait golden apples are supposed to spawn from trees normally?

in that case I guess they could become a dark sea exclusive reagent that occasionally drops from dark sea trees on more forested islands.

Their description says they rarely replace Apples in the same way that Pink Apples do, but I haven’t seen or heard of anyone ever finding one this way.

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