Chapter 10 Update Patch Notes (Discussion Thread)

literally, it’s crazy how much more practical spells are when they’re just flinging something forward that hurts enemies. Since the dawn of the slingshot to the mass production of the assault rifle, it’s been the most practical way to kill things that want to kill you back.

strength m1s never stop being meta, against the navy and assassin syndicate minibosses they’re really good since enclosed spaced with the percentage based poise breaks, and if you reallllly wanna talk about m1s we can talk about the literal m1 goat of cannonfist which is basically a mage blast spammer on steroids since they usually do more damage and have a much shorter cooldown at the cost of range (i saw someone make a max dex build for fun with light cannonfist and it literally deleted most of the bosses)

Before they removed ammo types from cannon fist i won half my fights just abusing heavy exploding shells on it. Ranged aoe m1s that did more damage than any of the moves i had (they only hold you in place if your in the air btw)

How long did it take to fix this?

the development team is very weird with bugs, they should be priortizing gamebreaking bugs and yet when you ask why a bug since release is still in the game they say its “low priority”

so whats high priority if not

  • not being able to turn your ship
  • npcs gaining immortality
  • tower bosses stunlocking you
  • boat flings
  • boats disappearing/teleporting
  • npcs disappearing/teleporting
  • wanted posters not updating correctly

Imagnine someone graduating from college/university and movestacking bug in AO is finally fixed.

Islands dissapearing, although it is more like an addition to your list rather than an answer.

the only time a game breaking bug actually gets fixed is when it is being in the skybox 100% of the time

Honestly I’d love if they brought back ammo types but under a different system (mainly because having ammo types that are just direct upgrades of other ammo types is bound to cause quick power creep as we gain more and more ammo types throughout the story). Instead some of the cannonballs should just not be there or have drawbacks (like ideally there should just be cannonball, grapeshot, and chainshot but maybe dense cannonballs are just slower and deal more damage while explosive cannon balls have aoe but weak damage).

A compromise would’ve been a lot better than just removal cuz even though I still love cannonfist, I miss the ammo types so much.

Pretty sure there were drawbacks though. Dont know if it applied to moves themselves but i do remember the light cannonballs on m1s went way further than other cannonball types, and the opposite with heavy exploding shells

Yeah that probably checks out cuz I also just spammed heavy explosive shells most of the time so I didn’t see any differences

Are these changes in-game yet?

probably not

trello is 99% TU changes unless mentioned otherwise

The rites change is welcome around here

Now add ship parries

Rules of nature playing
2 frigates ram eachother and parry at the same time

Parry the ocean wave with bracing
Parry the cannonballs with bracing
Parry the ramming with bracing

Oh hey, guess we were blessed today


Vetex actually nerfed the stats of a boss? A miracle, and it was the only stat ppl complained abt when fighting that boss (atleast for me, gonna be less of a grind now) next the boss needs to have a way to reliably be able to attack instead of constantly getting outranged and slapped

Maybe some other bosses can finally get changed (also love Laelus finally being more reliable to find for the relic collecting)

Actual quality of life