Chapter 10 Update Patch Notes (Discussion Thread)

guess ill put this here

Finally they fixed the only problem with Caesar, now he is officially the best boss. Also Laelus having a set spot is great for new players and the ship speed buff is amazing.


This is such a nothingburger change man. PvPers won’t care if they die because they have dedicated accounts for pvping. Skill issue if you die from hunting NPCs but that part of the game can be ignored. Like, really

Finally someone who gets it lmao, sucks to be that guy if for some reason you die to an NPC you’re hunting but then again you legit have pvp off so TF are you doing in this game if you arent getting good at fighting literal NPCs when half of the pve content is fighting them :wilted_flower: :wilted_flower: :wilted_flower: :wilted_flower:

I mean spirit base requirements were reduced which helps a lot for the 10 spirit build users.

You got hunted by a player and lost 10% of your followers? Big deal, shouldnt have turned on pvp toggle or even go into clan servers from the start then

Or even better, why tf are you using your main file for pvp knowing that people gank you for having even the tiny amount of rep out of spite

Well, the cooldown on the placed explosion could be a bit longer, he just spams them constantly

Main issue is random lags causing combat logs

i kind of dislike this change. Now he probably won’t feel as much of a raid boss he currently feels like (even though he’s pretty easy)

now all vetex has to do is make jorund a 1 in 25 chance spawn so he actually feels rare instead of a boring nothingburger garbage gear boss

Wut? He isn’t a raid boss, didn’t feel like one, and never supposed to be one. The reason you might have thought that is because Caesar is the most accessible Bronze Sea boss out of the newly-added, and he had a lot of hp. Thats why people gathered in swarms against him.

Ah yes the classic, “blame the player for shitty game design” argument,my favorite. Obviously people should be forced into playing ways they don’t want to in order to not get scr3wed over, how logical!

Ah yes the classic, “blame the player for shitty game design” argument, my favorite. Obviously people should be forced into playing ways they don’t want to in order to not get screwed over, how logical!

Aside from the horrid progress loss just from participating in PVP I do love all these QOL changes. Those are great, but fleets did not need a nerf like that to begin with considering the sheer time and effort it takes.

Spirit got requirement nerfs— this updates peak. Aithraki (and Floganymai, but we never seen it so nobody cares about it) was one of the 220 Rites, making them actually be usable[1] and now, Oracle would have a point in using its higher tier relics without forcing you to use all your basic rites; this also lets Oracles use Aithoro and Flomva as ults[2].

This would also just be a benefit for Hybrids, as it allows for them to use Nichtetheis for 160, and would allow max investment spirit hybrids to get Thalamakya. It also allows the other relics to be useful for slightly higher tiered skills.


  1. Relic/Rite costs are (2•RelicLvl)+RiteCost; Floganymai and Aithraki being dropped to 180 would make them cost 340 on their relics, without ults. ↩︎

  2. Previously: 360 cost, now 340. ↩︎

Ceasar was never meant to be a raid boss (his health scaling with player count like every other boss in the sea cluster)
His fight is just overly long and a slog to get through, and even with the nerf, that is still an effective 17.5k health, the most out of all the bosses in bronze and nimbus

If anything that is what dragons were meant to be (health remains the same with player cound)

So… I guess this is gonna reinforce running away as a strategy for naval combat since you could just get the speed boost by not fighting…

Kinda off topic but is it fine to make forum posts similar to ones that were made like idk, 6 years ago?

What if… le combat tag… disabled it?

That’s work, but I’ve seen no mention of that in the patch notes…

the cap makes it so it’d probably be near non-existant for brigs, and theres always ramming mechanics or chainshot for running