Chapter 10 Update Patch Notes (Discussion Thread)

Didn’t Vetex say that a stat reset wouldn’t be paid with robux in the past and now this is being implemented?

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Now before people start hating on the new devs I’m pretty sure Vetex is still overseeing development and the things the new devs have been adding may be from a list that was curated by Vetex and possibly others.

correct me if i’m wrong, but I believe rainspire’s the first ever coldwater island added to the nimbus sea. I don’t think the ice mines (most forgettable island oat) has any small ponds for fishing

you are correct, currently whitesummit is the only cold pond island in the entire warseas

though, makrinaos should be one too.

The ones with UA beside it means its the default ult art and Spirit Shards is the only publicly named spirit rite

for the first time in arcane odyssey’s history

magic is finally the one being neglected

it’s so pointless because acrimonies aren’t hard to get
just noob bait

The woke left is taking away rights from mages

We need Donald Arcane to give mages back what they deserve, and what the woke left, with their inclusions, have taken away from mages.

if you’re privileged, equality can feel like oppression :pensive_face: or whatever
paladin keeps winning tho

If chapter 7 was called the Mistral Update I wouldn’t be surprised if chapter 10 is called the Hallowed Update
Naming it after the Rainspire is definitely possible too, but we’ll see

There are now an equal number of findable spells to techniques! X)
24 each!
Techniques are much more commonly Lost than spells are, though. Interesting!

ALSO, every gun type is finished now!! Pistol, Multi Pistol, and Rifle >:3
Very exciting!! I wonder what’s next? Polearm and Heavy Bladed are the only weapon types still missing more than one skill, so maybe one of them?

The Spirit Files bro :sob:— won’t let us know ANYTHING. These Rites better reshape the globe with how secretive they’re being.

I’m happy for the new Techniques though— hopefully Strength-hybrids can hit 200 stats without losing too much; I know I’ll try with my Jugg.

juggernaut and warlock should be fine since they should be focusing strength, warlords on the other hand probably wont go 200 since 220 weapon is simply the superior option


once again, Daddy Vetex had to step in to make sure half of Conjurer’s birthday cake is given to his son, Mage.

mages get to have an extra 6 spells

and other hybrids that focus on magic but are not a conjurer might also be able to leach on those (and eventually will at some point when the levels get higher so the base spells can just get weapon equiped)

At the very least conjurers get to keep 9/15 of the slots for themselves (until savants get to high enough a level)

thats a joke… right?

@Keiko holy shit your color prediction was right :sob:

need a patreon member to tell him “brimstone” magic

i mean its basically just what arcaniums are currently for mages

while they get added usage for conjurer’s who can do more than 2 spell slots (if they wanna)

personally ill probably do 1 spell slot (whatever spell has the unique gimmick for the weapon) then 4 weapon slots

True but aren’t mages supposed to get staffs that presumably do the same thing? Or were they retconned and Vetex forgot to remove them?

ye but those aren’t added yet, not a big deal now that its confirmed they won’t be getting nearly double their spell slots with the arcanium changes