Added a new list! This one matches spells and techniques of equal requirements, and separates moves with no equivalent requirement, for the purpose of clearly displaying any disparities between move costs. I’ll paste it in this message too so you don’t have to jump:
Spell and Technique stat requirement comparisons
Stat req pairs
80: Cannon, Jab
100: Barrage, Breathtaker
150: Javelin, Selino
180: Hasta, Uppercut
200: Nebula, Retaliate
200: Hover, Bull Rush
220: Enchantment, Overload
220: Array, Blitz
220: Arrows, Crush
240: Pulsar, Beatdown
280: Annihilation, Greatjump
280: Lotus, Anemos
300: Flight, Crescendo
320: Conjure Elemental, Catapult
340: Ray, Aftershock
360: Ecriture, Uproar
Spells with no Technique of equivalent cost
120: Quake
120: Cannonball
180: Barrier
180: Slash
240: Surge
240: Meteor
240: Path
240: Construct
Techniques with no Spell of equivalent cost
200: Axe-Slash
200: Piledriver
200: Gyrizo
280: Rupture
300: Torrent
340: Acumen
340: Sira
350: Excavate
It does seem techniques get higher stat requirements on average.
Honestly I’m in love with every change the devs have made with the recent patch note. There’s so much to talk about I don’t know where to start!
I think the changes to arcanium requirements are totally valid, don’t see any particular issues with it as is. I’m super happy that solid magic imbues will no longer look like hot garbage! I’m slightly skeptical of the glass magic vfx changes but will just have to wait and see how good it looks. It’s a godsend QoL adjustment to no longer be blinded severely when you want to use sensing! It’s really nice being able to climb while carrying stuff now, that always felt awkward and could really make treasure charting obnoxious. Yeah honestly on board with everything more or less!
Nah, I’ma say it— the Arcanium changes are great, and give everybody what they wanted, give whoever made it their deserved W. It was already said that magic builds could use Arcanium, primarily if they just wanted it for aesthetics for some reason, and I think this is the best way to go about it.
Still lets magic builds do that, without giving them too many incentives and benefits from it; and it lets Conj have its own unique tool that it can use at max effectiveness.
Memes aside, they actually added another skill I suggested hell yeah! Game developers that actually take in community feedback and make use of it are genuinely the best kinds of developers in the industry. I don’t think everyone realizes just how much we’ve lucked out with these people!
If some day they actually go and add flexible weapons to the game using dynamic bones and some really impressive animation work I think I’ll actually give the new devs my soul as compensation lol. Or at least I’ll buy a few more gamepasses (even though I’ve already bought a lot). I mean these guys are COOKING!
hope so too, though I reckon the next time we get a new weapon type will be in the Chimera Sea cuz of the Thorin Empire and Ryujin Dynasty (I think they were in those seas-)
Do y’all think that, now that Vetex has abandoned yet another game, the devs are going to get more freedom? I hope so because these guys are cookin’ with gas right now with this Arcanium stuff.
But in all seriousness, we are talking about the hellish association brimstone has. I never knew this though so rlly cool i might use it in some worldbuilding.
God I hate the Brimstone elemental, such a bland design with nothing interesting about it. It’s entire thing is just “naked woman” without anything else.
Can’t wait for Fables Brimstone ele just so we can have a different brim ele design that isn’t so boring.