Chapter 10 Update Patch Notes (Discussion Thread)

I wish this just applied to magics, weapons, relics and base fs in general.

ā€˜color’ we are 1 step closer to having white sailor fist

Base fighting styles are just generic options made by default Masters, and when you get to lost styles, you essentially become a master and can create your own styles… very interesting.

Also, taking Strength from one of the least visually customizable classes to the most, is the funniest thing that can happen for it.

I think that while it’s interesting it’s also cheap and will result in fighting styles being less interesting overall late into the game. Hand crafted content is always going to be superior to content created by customization in terms of the quality, complexity, and theming. Does sound somewhat fun, but not great when you compare it to the quality you get from other lost and ancient content.

I’d like custom fighting styles as a later game option, not the only choice available.

I think it probably be a slight mix of preset styles, plus some of the alteration gimmick, At least I hope. It’d be the best balance between the two; ā€œyou’ve ascended past a student, and can now refine the technique yourselfā€.

Also, SPIRIT REPRESENTATION? THAT WE CAN SEE? AND ISN’T GOING TO BE OFF-SCREENED?

best representation we’ll get, I’ll take it. I hope they come with a Rite that’s at least half as annoying to fight against as Aithoro. I want an Oracle to take the mantle of ā€œThe single worst fight everā€ for a while.

I’m also concerned about two issues with this new plan. Losing all the lost/ancient fighting styles he, the other devs, and the community have come up with, and the complete loss of identity and uniformity for all fighting style users. Also I’d legit never play the game again if vampirism is scrapped.

does he know

Don’t even fucking joke.

i absolutely love this idea since i feel like each stat build should have their own truly unique stuff with their own obtainment/build mechanics (also i love customization)

but one thing im concerned about is if it’ll make the preset styles obsolete

imagine the oracle has a team/ally healing rite and they fight alongside the curse user in the 2nd boss battle :sob::sob:

they’re likely gonna end up as base fighting styles and/or attributes for custom styles

i actually disagree, i think it allows for way more diversity, just as long as there’ll be a ton of attributes to choose from though

who do we think will benefit the most? berserkers or hybrids?

Something like impact fist being nerfed down to a basic style or turned into a choice in a customization menu is an insult to the legacy of the fighting style and effectively retcons or decanonizes it.

It allows for more build diversity yes but results in fighting styles users using random attributes and effects resulting in hundreds of thousands of generic uninteresting fighting styles in exchange for having no powerful handcrafted styles that tie into the world and lore directly. This feels like a move to fully remove fighting styles from the canon as a whole late game. No matter how complex the customization, the fighting styles that come out of that system will not match the quality and complexity of something made by the developers personally, so I’d still much prefer it be an option not the only option.

Also lastly if they’re doing this to fighting styles and not magic then it just feels like pure god damn bias. It’s a commitment to not making quality content. I understand why it works more for fighting styles than magic though.

Oh I see so using the shard of the long dead titaness of magic’s soul which in lore is the sole way of creating lost magics to actually go ahead and make a new magic instead of using hand-me-downs is a stretch but setting your body on fire with your mind because you feel like it isn’t

if you read my post likely hybrids because magic is busted and if the fighting styles changed ā€œattributesā€ on imbue too then warlord would be even further beyond and leagues stronger than most classes, but yea warlock would be just stacking and minmaxing customization

Also I’m not sure about this as I think it could very well just end up with the usual ā€˜people picking only the meta stuff while the rest is largely unused’ routine

Another big issue yeah, the balancing. Rather not run into a bunch of people using minmaxed max damage grab move + stunning effects spamming builds thanks. This is a bullet to the back of the head of all strength builds disguised as a gift, that is if it’s the only option players will get.

yeah maybe they should lock this behind beserker for it being its first awakening instead of it being for all fighting styles first thing, like yea two fighting styles are awesome but itd just lead to even more minmax

Honestly the only way I see this working out well is as a level 400+ option for builds with high enough strength accessed by hybrids later where the custom styles are a choice and not what everyone is forced to use. On style stats, a limited option of preset stat combinations with some effects being incompatible with certain stat combinations would be the only way to keep it fairly balanced but still interesting.

true true, also did everyone forget the implications of this

if lost/ancient fighting styles arent really a thing, then the uber strong powerful ones are just gonna be free to hybrids ALONGSIDE this weird attributes system lol. like imagine combining a damage boosting attribute plus a lost magic imbue ONTOP of a fighting style with broken stats. minmax incarnate the class

I don’t hate this actually. As long there’s unique options in the list of choices and not just all the base ones