Kinda sucks that we’re going to be losing individuality of lost styles in favor of increased customizability, but I won’t try to be too negative. I mean after all the new devs could cook up some interesting options players could choose..
..This could also have the very funny side-effect of certain combinations being borderline dev specs
I can only imagine there’s a base strength cost to get the custom lost/ancient stuff. Probably around 600 strength like how lost Magics will likely be around 600
true, im just mostly afraid of the whole “oh let me stack everything ontop of anything”, literally could go horrifically wrong with the balancing not being thorough
Adding onto to what ricky said there’s probably going to be a strength requirement for both unlocking mechanic and potentially further requirements on style options
Min maxes will likely break it and make it boring yes. I just can hope the devs allow enough in it to have fun with even if min maxers will choose the same 3-5 options
id hope because youd have people absolutely absuing the #### out of it regardless. imbues on attributes, attributes on imbues, its weird and wacky. rest in piece lost and ancient fighting styles though
Man I really looked forward to the Lost and Ancient Fighting Styles, and while I do like the idea of customizability, this feels like it’ll also be abused to hell and back like others have pointed out.
Thats going to happen anyways, it’s not an argument. Nobody uses styles that aren’t good, very rarely will you find people that play styles purely because they’re appealing to them. You could probably count on your hands the number of Boxing, Basic, or C-fist users you’ve seen over the last update.
It’s lifesteal with a bleed proc, overheating in the sun for balance and lore, a cosmetic change to skin color, basically a magical disease, one of a kind as an idea in the world, and also was planned to have really interesting bone claws as part of its visuals. You won’t get something that interesting if all lost and ancient styles are custom.
Sounds like it could be a whole lot of fun. I’m not concerned about this system being min-maxed, the only difference in that regard between choosing 3 fighting styles out of however many and choosing customizations is one has more possible choices than the other. There will always be a min-maxed meta pick.
I do think I would miss the idea of there being super-advanced styles. What I think could be able to preserve both is if this fighting style system was baseline and you’d pick up new styles from masters of varying complexities/strength requirements, mixing and matching the traits of the styles you have learned.