Circumstances where it isn't entirely unreasonable to mess with the Dark Sea Compass

Circumstances where it isn't entirely unreasonable to mess with the Dark Sea Compass
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This is a relatively short one.
The Dark Sea Compass! Our precious lifeline in the Dark Seas. Where would we be without it? While I could leave that as a rhetorical question, I think it would be significantly funnier if we found out for ourselves.

Details

There are 2 important circumstances to consider: Being in the Bronze Sea (or any non-Dark Sea area), and being far enough in the Dark Sea.

  • In the Bronze Sea, I think it would be best for the Dark Sea Compass to disappear. We only need it in the Dark Sea.
  • The Dark Sea is when things get interesting. At a high enough tier, one of 3 things can happen to the Dark Sea Compass as part of the increasingly intense insanity effects.
    • The Dark Sea Compass straight up disappears
      • Off the top of my head, Dark Sea Zones 4-6 seem to be the best match for this effect.
    • The Dark Sea Compass starts spinning, like how the regular compass spins, before returning to normal.
      • This could happen in zones 3-5. Not zone 2 (insanity 1), since it wouldn’t make sense to make the dark sea compass as susceptible to insanity effects as the regular compass.
    • The Dark Sea Compass flips.
      • This last one might be genuinely disorienting, so I don’t recommend it as strongly as the other 2 effects. Relegate it to the outer edge of the Dark Sea if you are to put it in, since that’s the highest risk zone anyway.

Reasoning

Right now, the compass is a bit cluttered. Especially when you’re not in the Dark Sea, when the dark sea compass isn’t necessary. That’s not much, but it’s the only real “problem” associated with not having the feature. The main focus is to make the Dark Sea more harrowing by temporarily making the Dark Sea Compass unreliable. That’s an important distinction to make, since players have access to the Dark Sea Compass for a reason, and shouldn’t be locked out of using it for too long.

2 Likes

as long as all of them are temporary without having to leave the layer, its fine
…except the flipped one, that just sounds unfair

There is an easy way to tell which way you need to go. If you see something that you shouldn’t sail directly into, like a tornado or a whirlpool, then wherever you need to go is in that exact direction. This works about 70% of the time.

yeah i’m really confused on why we have the dark sea compass in normal seas, and the normal compass in dark seas

At least with the normal compass, it’s mainly there to be messed with (like making it spin, etc.)

yes but… the funny of “wait did the compas just flip…”
and if you are paying attention it actually does nothing so you can just ignore it if you are vigilant

its impossible to notice if its rotated 180 degrees. if its mirrored then you might tell that turning the camera in a direction doesnt spin the compass the same as usual but its still kinda bs

reminder most players still dont know how a compass works yet

I mean if you were watching the compas you could tell or you just check and realize “wait did i get turned around… nah i havent touched the arrow keys”
Although a funny insanity effect we need is discord ping/steam notification

1 Like

yeah sure, but should still dissapear when you have the dark sea compass.

Honestly, they should just put an “N” and an “S” on the regular compass

the N is the red part and the S is the white part

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