So with empire update coming soon, and the possibility of syndicate/navy getting their own infamy, it would result in a Official vs Official vs Unofficial situation which i personally believe can end up problematic, so i thought of a simple new feature that would allow players in a player made clan to side with an ofifcial clan
1. Allegiance Declaration
- Clans Choose Allegiance: Player-made clans can declare allegiance to either the Grand Navy or the Assassin Syndicate(referred to as factions from now on for convenience) at their respective outpost. Or choose to stay neutral ( note: doing so should cause infamy reset)
2. Faction Leaderboard
- Global Leaderboard: Introduce a new leaderboard that tracks the overall performance of the Grand Navy vs. the Assassin Syndicate.
- Clan Contributions: Individual clan contributions will affect both their own standing and the overall faction’s position on the leaderboard.
3. Cycle System and Token Rewards
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Cycle Duration: Could last either a certain amount of time (a few months?) or just until next content update
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Infamy Reset: At the end of each cycle, reset the current infamy for factions (Not clans!).
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Awarding Tokens: Tokens are awarded based on:
- Individual clan contribution.
- Whether the clan’s faction won the cycle
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Token Usage: Tokens can be used as currency to purchase faction-specific cosmetics, catalysts, and reagents.
4. Benefits of Allegiance
- Exclusive Content: Clans aligned with a faction gain access to exclusive content such as buildings(maybe just themed skin variations of them) and cosmetics accessories or just reagents/catalyst using clan tokens
- Battle Support: Aligned clans receive periodic support during battles against opposing faction clans.
- fame/bounty boost & autohunt: simillar system to the current benefit of joining grand navy or syndicate
5. Contribution Mechanisms
- Infamy Sources: Any current source of infamy, including territory control and PvP victories, contributes to both the global faction ranking and the clan’s individual infamy (i.e faction infamy is just total infamy gained by clans during the cycle)
- Navy influence: clans capturing territory increases or decreases navy’s influence based on their allegiance
Restrictions
Inability to be the opposite renown of your clan’s allegiance
Inability to attack navy clans if you are navy
(side note: in case of navy the term infamy would have to be changed)