Client side issue in AO full release?

So whenever I get into a fight atleast in main game bronze sea or nimbus sea the game on my screen has this issue where the person im fighting starts to stay in one place then teleport 3 seconds later or so this has been a issue for others in my region too (AUS) because I get hit with a magma ray from miles away simply because the game thinks I am back where I was 3-8 seconds earlier.

Is this a roblox issue or a AO issue because it happens every single time I fight literally ANYONE in main game. I am also not sure if AUS is the only region that has this issue because in other gank montages on AO youtube they don’t have the same issue (at least I don’t think so?)

An example (if it loads)

Unfortunately this is something vetex can’t really fix as this is an issue in so many (if not all) Roblox games, where you are on your client is not going to always be aligned with where you are on the server (or the other persons client?) as ping will always exist. Though your case seems to be a bit more extreme with how out of sync everything is so I’m not sure

This is probably just a wifi issue, I don’t think it’s yours because you don’t really seem to have much delay at all, it’s likely your opponent that has shit WiFi so there’s not much you can do

thats my friend’s pov but yeah I dig what you are saying.