So in World of Magic, theres this common PVP issue where someone shoots a blast attack at you, it completely misses from your perspective, and somehow you still take damage. From what I’ve been told, this is as a result of the blasts being Client Sided (confirm this please), and I was wondering if Vetex mentioned fixing this in an earlier path note. It’d be kind of weird adding dashes and dodges, but being unable to accurately see where projectiles would hit you
There have been multiple patch notes talking about the desync being lessened, I doubt it’s fully gone but it seems to be not as intense
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Thank you
vetex said that with server side pvp, it would be even worse as sometimes the blast would hit but not deal damage, or you could see it hit you and it doesnt deal damage, (probably due to the size of the game) so he sticks with client sided.
also its been mostly fixed in ao according to testers
Phew
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