Cloud Damage Changes

Cloud Damage Changes
effort 2.0 1 quality 4.0 1 reasonability 4.0 3

Although not as much of a problem now (I think), clouds from ash/poison could become problematic in the future when they deal 200 damage per tick and cover up the entire Nimbus Sea, Bronze Sea, and Dark Sea, efficiently making them the new pulsar. Now, the solution?

Make clouds do damage equal to the opponent’s HP regen at the same tick rate. This way, clouds are more of a “healing nullifier” when your in a cloud, which allows the opponent to effectively deal damage to you (basically, your an npc with no HP regen fighting Lady Catrina or whatever her name is). This way, in the far future, clouds will be useful but not insanely overpowered.

Reason to add/change

  • Future balancing
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it should do approximately 2 more damage than the players current HP regen rate

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I guess that should work. I mainly want it to be a healing negator and not a dps thing.

These magics have lower base damage to account for the cloud dmg so give their base dmg back in turn or is this an overall nerf to them

2 Likes

this is a good forethought, but it sort of just nullifies the entire point of the magics lol

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even after the game is finished and we get crazy builds i dont think that’ll happen lol :poison_magic_var1:

but also i do like the idea, would be way more interesting to negate regen

That’s exactly what it’s doing but in an equation.

I think you could buff ash damage to .9x
(Idk about poison since the ticks)

Would be logical, except poison already has a bad damage on impact. It is actually so bad that if you imbue it with your weapon, it will do less damage, but it will apply the poison effect.

Oh lol I’m thinking more about the mage aspect here XD

yeah we need this before someone cooks up a 500 dmg per tick build that covers all of ravenna

mhm it makes sense for mages.

Conjurer’s can’t really make magic clouds I think

O ok im stupid sorry. Although this does nerf their normal magic.

They still have access to cast spells, same as warlock. I don’t get why people forget this so much

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True lol
(but honestly, I rarely see them cast spells)

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