Clown Trades

my swift rare colossal for lion halberd


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OMG IIT HAD MORE GALLEON VALUE AND YOU DECLINED???
are you tryna clown yourself???
he was beign so generous!!!

Why does Vetex make absolutely no effort to make items have galleon value even roughly proportional to their actual value?

“lore,” probably.

Or it’s too much effort/would unbalance the in-game money game from selling to non-players.

My best guess is that the economy changes fast but I dunno much about digital economies
I don’t really know much about economies in general

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ngl, you’re probably right.

prob bc its viewed through the mc eyes

Possibly so people actually trade their high value items rather than just selling them to npcs, meaning that people who need them will actually get them

But these items enter NPC shop circulation, which would give us reasons to check the armorers on Frostmill and maybe find some ridiculously cheap sunken armor

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“This legendary sword I found in the deepest abyss of the sea for 100 roots found commonly when uprooting plants? Such a steal!”

Understandable points, but why not try to separate sell price from market value? They’re different numbers anyway.

Also I don’t think it’s all about changing economies being too hard, because the worth of anything rare other than an acrimony is not even close.
I’m not saying Vetex should keep up, but just make worth proportional to rarity.

What, would you have different currencies? Like NPC and Player - sided galleons?

No, just make the value one number, like 3000, and the sell price another, like 30, all in galleons.

I guess that would work… may also prevent noobs from putting good stuff on the market for like ~5k gals when its worth more like 100,000

SHUT UP SHUT UP SHUT UP
We DO NOT complain about those

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I found an old WoM seasonal in a tailor once for 600

mm fair

Suppy and demand can affect player economies. Additionally, they fluctuate significantly.

Additionally, some people think the value is personal preference.

Some people just don’t care about some uber rare item and some people really care about it. It’s about what you’re willing to pay compared to demand.

If you wanted a static number to buy, well don’t buy it from a player.

If Timmy sells something for way too much it only matters to the person buying after all.
And frankly, it wouldn’t stop someone from trying to pay a cheap cost (see all the internet memes about people trying to "negotiate " prices.)

To put an arbitrary restriction would just be annoying to player freedom imo and too much work.