Lost Spells that use multiple magic types combined for a unique attack
I want to make this a universal system to apply to multiple magics so its less tedious
What is an archetype
This would be an under the hood change, Magics would be categorized under their matter based classifications. Some can fit into both because of their nature
List wise:
earth, ice, crystal, wood, glass, sand, snow, and metal are considered “Solid Magic”, its solid
Acid, Water, sand, poison, and Magma are considered “Liquid Magic”, it has a liquid form
snow, explosion, sand, light, shadow, plasma, Wind, Lightning, poison, fire, and Ash are considered “Gas Magic”, it is carried by the air, lighter than air, or functions by manipulating air
why is sand in all 3?
Sand already is a more or less general element that can fit pretty much anywhere considering its ability is a minor damage bonus. Not to mention its the only “element” that can really fill all 3 forms. You have Compacted sand, sandy dust clouds, and liquid quick sand.
I think it works as a universal pick.
Casting style for combined magic
Obviously two magics at once would require a secondary spell circle, so it would need unique casting animations to include two spell circles, some of which i have outlined (poorly) here
What would the combined spells be.
These spells would take a slot from both your magics, and when you try to use the scroll it would request magics that apply to the required archetypes.
They are all creature themed, because I like the idea of a general theme for a unique type of magic
Combination Magic: Beast
The adjustable stats for this would be,
active time: increase the time active but reduce the damage bonus of the counter attack/basic attack combo
size: increase the size of the counter attack/death explosion, but reduces upward cap of absorbed damage, or summon durability.
Combination Magic: Demon
Turret and head will fire for a max of 15 seconds total
Damage: Increases damage at the cost of energy use
Size: increase the area of the stream making it wider, but pulls it closer to the player reducing the overall range
Combination Magic: Kraken
Big reference to arcane adventure’s small time water villain, Kraken.
The Manifest also redirects damage to the water body and its tentacles to you, but its reduced.
The adjustable effects would be
Size: damage reduced but increases size for the thrown blast, and the damage aura.
Durability: increased resistance from the kraken embody form, and the giant kraken body, increases mana drain.
Reason to add/change
You ever wonder why these wizards take on animal aliases? Where do they get the spells for their animal themed magic/abilities. Kraken, The War Pheonix, Minotaur(though i guess he’s been retconned), Drake.
Why not have a few animal shaped lost spell types, but also introduce the concept of combining magic. These are only a few ideas. However I like them being super moves with extended unique effects.
The running theme more or less is that the initial form is using the animal as a weapon or armor.
While the alternate form is creating the creature proper, whether summoning it like the beast, or becoming it like the kraken.
This is definitely more of an out there idea though, would take a ton of development time.