Come up with a 3rd and 4th Skill for Shields/Guns

Pistols/Dual pistols
Riposte Shot
Used as a counter move.
IT would have 2 variations: one when hit by a projectile attack and one when hit by a grab
Grab: Dodge the grab, and trip your opponent, then shoot them in the back
Projectile: Quickly alter the mechanism of the gun and shoot a bullet that rebounds the projectile back at the caster

you should put that in a suggestion man, also what did you think of my suggestion?

Anybody come up with a tracking shot yet? Just applies an affect similar to revealing

Shield
Reflect: User swings their shield in front of them quickly, if a projectile is currently hitting them (even beam), it gets reflected back to the attacker at twice the speed and the shield user receives no damage

v1.1.4 attack speed ahh
musket m1’s shoot 800% faster and deal 300+ damage each shot

war helicopter
exclusive skills to the war shields throw the shield with all your might and latch on to it with a grappling gun (dont ask how the player got it) and fly for 15 seconds

one shield move called “Power Block”

it just works like magic shield from aa, absorbing any attacks BUT the shield takes all the damage as durability damage
e.g. if i have 1200 durability on my shield and i block a 253 damage attack my shield now has 947/1200 durability left
to make up for the downside of taking durability as compared to spirit wall, it also has a very low startup and endlag in comparison

3 Likes

immoveable object vs unstoppable force

Colossal Thrusting Skill:

  • Ultimate Art: Unstoppable Force
    Hold the weapon like a cavalry lance, before rushing fowards at full force, ignoring all forms of knockback and slowness/stun effect, including parrystun. Anyone hit takes some hefty knockback, and you destroy any destroyable terrain in your path. If you hit someone using Immoveable Object during your charge, you clash with a massive amount of sparks and both lose a limb from the paradox.
1 Like

Yeah, I based Rifle Burst on that. To be fair, it isn’t overly complex and it makes sense in AO with trace Magic energy nonsense.

Yeah doesn’t seem hard to come up with ideas. It’s always implementing them that’s the hard part.

You could overload your guns with gunpowder and aura (trace magical energy) to get a bow breaker type skill, have a skill that reflects physical projectiles (ie bullets and arrows) back at the attacker for shields, a skill for guns that makes your attacks home in for a while (would work well for a wind enchanted gun or some relevant lost magic), a skill for shields where they temporarily gain 100% damage negation while blocking at a heavily increased cost to durability (likely an ultimate skill for a boss drop tower shield), etc…

Silvers and Rogers BETTER still be alive.

I don’t think Ruby Roger and Clark Silvers will ever be killed off. They’re meant to be recurring side characters who start out kind of jokey, so offing them when the player isn’t looking would be weird.

Their dialogue at Tidecliff Isle implies they’re going to be on a Legendary Ship that we can fight. Not to kill them, but for friendly practice.

2 Likes

something like this for musket, dante overall has a lot of gun moves i would want to see honestly

Musket 4th skill: firing line
Summon 5 copies of your weapon using magic/trace magic energy and have them fire at the cursor. This is basically the most overused concept but I’ll take it

array but pshot

tbh I just like the look of Ivory and Ebony

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