Oh boy… I’ve said multiple times that it wouldn’t be hard to think of the last skills for guns… I guess it’s time to put my money where my mouth is.
Pistol
3rd skill - Frag Force: Fire a shot overloaded with trace energy, causing heavy fragmentation of the bullets in a short-range burst. Similar in radius to strength’s Shockwave Smash. Deals low damage but has high knockback thanks to the burst of the shot.
4th Skill - Pistol Punt: Rig the gun’s mechanisms, priming it to explode into a shower of smoke, fire, and many shattered bullets, after punting the gun at your target. Inflicts HEAVY damage at the cost of being very hard to land and making your pistol skills temporarily unusable.
Multi Pistols
3rd Skill - Blast Hop: Shoot both guns downward while twirling, using trace magic energy to add an extra explosive kick to the shots. Gives you a short boost upwards, can be used up to 5 times before touching the ground again. (Weapons equivalent to max-amount Magic Leap)
4th Skill - Shrapnel Zone: Modify both guns’ mechanisms to fire many bullets at once (similar to Multi Shot) but overload the bullets with trace energy so they burst upon release. Rain down hot shrapnel onto two nearby areas, creating hazards that damage the opponent to step on. Deals bonus damage if anyone is caught in the initial shots, but not much.
Rifle
3rd Skill - Smokescreen: Use trace energy to modify your gunshots, and fire several times in rapid succession. Bullets will be slower and affected by gravity, arcing downwards. When they make contact with anything, they will create huge smoke plumes that can obscure your opponent’s vision. The smoke will appear transparent to the skill’s user (explained by sensing).
4th Skill - Hound’s Whistle: Through trace energy or modifying the gun’s mechanisms (maybe both), point the gun upward and release an ear-splittingly loud shot while focusing energy to your ears to protect yourself. Does no damage but inflicts a status effect causing loud ringing of the ears and heavily blurred vision to everyone nearby.
Bonus
You know, it’s not even possible for all 5 gun skills to be added yet, since we don’t have any good-quality Pistols or Rifles. Let’s change that.
Monsoon
A rare pistol dropped by Clark Silvers. Good-quality, inflicts knockback.
Rare Skill - Ricochet Shot: Use the trace Wind Magic imbued in the pistol to fire a special round of bullets. Functions like Multi Shot at first, but when it hits someone, it creates an explosion-sized dome of wind that all of the bullets ricochet off of as if it were a physical wall. This causes the bullets to rebound again and again within the sphere, functionally a short-lasting zone of constant damage.
Ruby Rifle
A rare musket dropped by Ruby Rogers. Good-quality, inflicts Crystallized. It has a long, crystalline bayonet attached to it, allowing some bladed skill notes to be applied to it.
Rare Skill - Roger’s Onslaught: A grab skill triggered by a shot rather than a lunge (similar to how Brutal Rush is triggered with a throw). If your gunshot hits the target, they will be locked into the grab and you will quickly warp/dash to them, very swiftly unleashing an alternating combination of slashes and shots, for a total of 8 hits, or 9 if you count the initial shot.
That’s all
Sorry if some of them sucked. I really like the ideas you guys have presented, they’re pretty cool. Love you guys.
I would do shields too but I don’t really care about them that much, and I feel like they have more justification than guns do for having fewer skills, since shields have the huge benefit of that blocking bonus already. I love the Protective Rush idea Zormego had though, that sounds so cool.