Come up with a 3rd and 4th Skill for Shields/Guns

Shields and Guns probably won’t get their currently unnamed skills for a while, even in Full Release, so I figured I’d think up my own.

Shield

Shielded Rise - A special block that can be held for up to two seconds, with the player being airstalled while held. If hit while using Shielded Rise, the ability used to hit the player will be nullified and the shield user will rocket upwards, with a backward angle. Useful for getting the high ground and distance.

Protective Rush - Dash forward to safely dissipate projectiles in the dash’s range. Function similar to Sword Draws: Flash Strike And Mirrored River, and endlag similar to Crushing Judgement. Useful for getting rid of attacks and either closing distance or getting away.

Pistol

Pistol Whip - Whip the pistol around right before you shoot to create a curve in the bullet’s trajectory. The bullet will curve slightly away from where the player aims and will always go to the right. Useful for trick shots and pressure.

Multi Pistols

Cross Shot - Aim the pistols in a way so that your shot will cause the bullets to meet. A short-ranged attack with a sweetspot at the meeting point of the bullets, like a weird mix of Primal Swipe and Colossal Cleave.

Musket

Enraged Ram - Literally Crash, with the back of the rifle. Same cooldown as it, so that the Musket isn’t completely useless when on cooldown.

Rifle Burst - Aim the gun downwards and alter the mechanism so that the next shot has immense recoil, sending you soaring upwards. Similar to Soaring Eagle.

7 Likes

I can imagine one of shield skill can deflect projectile like captain America shield in Marvel rivals

Wall of lead (multi pistols) - Modify the mechanisms of both pistols to fire two spreads of shots simultaneously. Kinda like multi-shot and twin crescent abilities combined. Has a much wider spread + attack size than multi shot but much less damage per pellet as well.

That’s all I got lol

Shield:
Shield charge- crash but weapon (and cooler)

Bullet Rain (multi-pistols): Leap forward and rain bullets on enemies below. Has an aerial variant that keeps you in place and deals less damage.

thats all i can think of

2 Likes

Gundraw: Firestorm (Multi-pistols): Similar to the cutlass’s whirlwind skill. The player will spin around while firing their dual pistols as an AOE move. When charging or using the skill, the player could move on the ground. [best for gun mains, no cap]

Fortune Shot (Pistol): Will function similar to piercing shot’s hitscan. The player will shoot at a galleon currency after tossing it into the air, which will hit the target. [guess all pistol skill ends with shot]

2 Likes

Oh boy… I’ve said multiple times that it wouldn’t be hard to think of the last skills for guns… I guess it’s time to put my money where my mouth is.

Pistol

3rd skill - Frag Force: Fire a shot overloaded with trace energy, causing heavy fragmentation of the bullets in a short-range burst. Similar in radius to strength’s Shockwave Smash. Deals low damage but has high knockback thanks to the burst of the shot.

4th Skill - Pistol Punt: Rig the gun’s mechanisms, priming it to explode into a shower of smoke, fire, and many shattered bullets, after punting the gun at your target. Inflicts HEAVY damage at the cost of being very hard to land and making your pistol skills temporarily unusable.

Multi Pistols

3rd Skill - Blast Hop: Shoot both guns downward while twirling, using trace magic energy to add an extra explosive kick to the shots. Gives you a short boost upwards, can be used up to 5 times before touching the ground again. (Weapons equivalent to max-amount Magic Leap)

4th Skill - Shrapnel Zone: Modify both guns’ mechanisms to fire many bullets at once (similar to Multi Shot) but overload the bullets with trace energy so they burst upon release. Rain down hot shrapnel onto two nearby areas, creating hazards that damage the opponent to step on. Deals bonus damage if anyone is caught in the initial shots, but not much.

Rifle

3rd Skill - Smokescreen: Use trace energy to modify your gunshots, and fire several times in rapid succession. Bullets will be slower and affected by gravity, arcing downwards. When they make contact with anything, they will create huge smoke plumes that can obscure your opponent’s vision. The smoke will appear transparent to the skill’s user (explained by sensing).

4th Skill - Hound’s Whistle: Through trace energy or modifying the gun’s mechanisms (maybe both), point the gun upward and release an ear-splittingly loud shot while focusing energy to your ears to protect yourself. Does no damage but inflicts a status effect causing loud ringing of the ears and heavily blurred vision to everyone nearby.

Bonus

You know, it’s not even possible for all 5 gun skills to be added yet, since we don’t have any good-quality Pistols or Rifles. Let’s change that.

Monsoon

A rare pistol dropped by Clark Silvers. Good-quality, inflicts knockback.

Rare Skill - Ricochet Shot: Use the trace Wind Magic imbued in the pistol to fire a special round of bullets. Functions like Multi Shot at first, but when it hits someone, it creates an explosion-sized dome of wind that all of the bullets ricochet off of as if it were a physical wall. This causes the bullets to rebound again and again within the sphere, functionally a short-lasting zone of constant damage.

Ruby Rifle

A rare musket dropped by Ruby Rogers. Good-quality, inflicts Crystallized. It has a long, crystalline bayonet attached to it, allowing some bladed skill notes to be applied to it.

Rare Skill - Roger’s Onslaught: A grab skill triggered by a shot rather than a lunge (similar to how Brutal Rush is triggered with a throw). If your gunshot hits the target, they will be locked into the grab and you will quickly warp/dash to them, very swiftly unleashing an alternating combination of slashes and shots, for a total of 8 hits, or 9 if you count the initial shot.

That’s all

Sorry if some of them sucked. I really like the ideas you guys have presented, they’re pretty cool. Love you guys.

I would do shields too but I don’t really care about them that much, and I feel like they have more justification than guns do for having fewer skills, since shields have the huge benefit of that blocking bonus already. I love the Protective Rush idea Zormego had though, that sounds so cool.

6 Likes

no
it is impossible to implement coin mechanics into a game like AO in a way that’s fun

source:

Smash Bros recovery move

I feel the gun moves should have a sorta reverse dodge reflex type thing to allow for better zoning and then they should also have some blast type thing with kb

Dante’s Rainstorm for dual pistols

1 Like

what if for dual pistols there was a tempest-like move with smaller aoe and damage falloff but really big close-up damage

for different shield skills:

  • Nemean Hide: an aura that gives a 20-30% damage reduction while having slower movement speed, as well as increased blocking power by however how much the devs think it should be.
    –Ultimate: grants 40-50% damage reduction, greater movement speed reduction and increase in attack size.
  • Charging Ram: Like Crash but the shape of the skill is like a literal charging ram, short duration in the air, but a much longer duration on the ground. unlike crash, it doesn’t stop if it hits an enemy, instead, it keeps on going until its duration runs out, the player manually stops the skill, or hits an unbreakable object.
    –Ultimate: greater attack size, 25% resistance to incoming attacks, and massive knock-back capabilities.
  • Ultimate Skill (5th skill slot)- Platamon Collapse: 5 Large connecting pylons(towers) falling at the same time, Huge AOE. The player jumps into the air and smacks straight down on the enemy with the weight of a small castle. (Platamon is a famous greek castle)

How to get these skills is through obtaining a special shield named Herculean Aegis that has a low drop chance from an exotic animal (a lion if Vetex adds them) or a boss that can only spawn on a specific island in the dark seas (level 3 or 4), or in a new region of the war seas, and the animal or boss spawns only every two-three hours on a very specific island. I believe the way to get this item is balanced enough :sweat:.
type in comments if it needs work.

and the shield has the face of a lion: (picture from the internet)

3 Likes

So something like this?

(without the blade)

1 Like
  • Load - A Musket 3rd skill that allows you to load multiple bullets in succession. The skill has a cooldown between loads and allows the musket to store up to 4 bullets at once. If the user is not in combat the max capacity is capped at 2 automatically.

ULTRAKILL reference???

Deflect

Its basically a timed move where if you perfectly use it as the spell is about to damage you it deflects (with bigger aoe due to the trace magic stuff on ur shield) or if its AOE it just pushes you away

2-3 sec cooldown

SHIELDS

  • Wide Guard
    TL;DR - Warrior version of Spirit Shield, with the caveat that in exchange for better startup and less endlag, you use a bit of shield durability everytime you block a projectile

  • Immoveable Object
    Aura-type move, visually speaking your character straps the shield to one of their forearms, and it remains there even when you swap tools. Every time you take damage, your shield loses a bit of durability, but status effects are shorter and you take less knockback as long as it is active

  • Ultimate Art: Thermophylae
    Reduces your agility a fair amount, and increases damage you take from attacks hitting your back, at the cost of giving you a sizeable amount of health and extra power and giving any player in your party nearby similar buffs. Incentivizes standing your ground.

Most of those moves are geared towards increasing shield’s niche as a utility tool over a damage dealing weapon, as warrior lacks quite a bit in that departement.

PISTOLS

  • Flourish
    Spin your pistol in your hand for a few moments, before unleashing a large muzzle flash hitting in a cone area in front of you like a shotgun blast. High knockback, charges fast, but consumes a decent chunk of energy to use.

  • Gun Draw: Hipfire
    Your character charges the move with a western-draw stance, and the move’s effects depends on if anyone is in close proximity. If someone’s nearby, it acts like a point blank aoe with your character auto-firing a single hitscan shot at any valid target within said aoe. Otherwise, you magdump 6 musketballs a bit like rapid fire on bows.

  • Ultimate Art: Deadeye
    For as long as this is active, any enemy you hit with gun-type weapons gets the Marked debuff, highlighting them through walls and increasing damage taken.

DUAL PISTOLS

  • Swan Dive
    Dash towards the direction you’re currently moving in (defaults to backwards if you’re standing still), firing two shots in mid air. Hits taken during the dash deal slightly less damge to you.

  • Lead Storm
    Magdump into the sky, causing small AOE attacks to occasionally appear around you for a few seconds as the bullets come back down.

  • Ultimate Art: Compound Rounds
    Fire two shots in succession: The first one imbed itself into anyone hit, and the second causes anyone hit by the first shot to violently explode. Deals very high damage if you nail both shots, but barely tickles if you only land one.

MUSKETS

  • Bayonet Charge
    A two part attack: Begins as a short crash-like dash attack where you stab the musket foward, before firing a point blank shot.

  • Pheasant Hunt
    Stomp the ground hard, sending nearby enemies up and away, before firing a pellet spread that deals extra damage to airborne targets.

  • Ultimate Art: Killshot
    Forces you to fully charge this move, the muzzle of your musket sparking ominously as you do. When you do fire it, the recoil sends you backwards and destoys a bit of terrain. But in exchange, the shot hits like an absolute truck and knocks back anyone it hits just as far.

2 Likes

musket skill that shoots a fast projectile which drags people like uppercut