Saw this comment:
Had the idea to go forwards with it, but in the forums. I’ll try and provide the opinions I think are most spoken by the playerbase, along with the yes/no options.
For your convenience, I tried to sort everything into distinct categories.
Without further ado; the polls.
Notice: “Keep as-is” means that you want to keep the behavior without changes. Do not vote for “Keep as-is” if you are also voting for a change. This causes the poll to inaccurately reflect the playerbase’s opinion.
Fundamental Mechanics
- Keep as-is
- Remove entirely (everyone becomes a Savant)
- Remove, but only for Players (NPCs retain distinct “builds,” players are Savants)
- Remove for players, they can choose any one awakening option
- Allow for unlimited stat resets, which is built up by gaining EXP when at max level
- Make into a “focus” system where the player gets features for certain things more quickly, but does get some things from all builds
- Keep as-is
- Remove entirely
- Make treasure spots rarely give “modifier essence” which can be applied to any non-boss armor
- Keep as-is
- Remove entirely (armor becomes cosmetic)
- Remove Defense
- Remove Power
- Remove Intensity
- Remove Range
- Remove Attack Size
- Remove Attack Speed
- Remove Regen
- Remove Armor Piercing
- Remove Resistance
- Remove Drawback
- Remove Insanity
- Remove Warding
Dark Sea
- Keep as-is
- Remove entirely
- Builds up via a visible meter
- Provides an attack & defense penalty instead of causing DOT
- Can only happen in select chunks of the Dark Sea past the Insanity 0 layer
- Keep as-is
- Remove entirely
- Make less dense
- Keep as-is
- Reduce moderately (to two-thirds)
- Reduce considerably (to half)
- Reduce massively (to one-third)
- Keep as-is
- Reduce moderately (to two-thirds)
- Reduce considerably (to half)
- Reduce massively (to one-third)
- Add slipstreams/a means of moving very quickly through the layers
- Keep as-is
- Cap island height at around 200 studs (40x player height)
- Cap island height at around 400 studs (80x player height)
- Remove Sunken Forests
- Remove Volcanos
- Remove Siren Rocks
- Remove Stone Rifts
- Remove Sunken Towers
- Keep as-is
- Make weather deal reduced damage to players
- Make weather deal no damage to players
- Remove magic tornados
- Prevent magic tornados from spawning within 200 studs of a player or player ship
- Remove magic waves
- Standardize magic wave damage, so acid/magma waves are less deadly
- Remove magical whirlpools
- Make magic whirlpools unable to capture or damage ships for 30 seconds after spawning
- Remove magic hail
- Cap magic hail’s damage at 20% of the player’s HP
Combat
- Keep as-is
- Revert to prior behavior (Negative Rep players can attack anyone)
- Have separate “PVP servers” with more loot. When playing on a file, the player can either choose for a session to put them into PVP servers or on PVE servers
- Players have a visible indicator if they have PVP on
- Players who die to PVP always respawn on the same island, and have a 3-minute PVP shield unless they attack someone
- Keep as-is
- Remove entirely
- Keep visually, causes no gameplay impact
- Keep as-is
- Remove entirely
- Allow players to use armor repair kits from the hotbar
- Keep as-is
- Remove entirely
- Make it apply only to bosses (like Argos)
- Keep as-is
- Remove entirely
- Move Jarl Ivar’s to apply only after his fight
- Have them be mentioned and cared to in the story, without causing actual gameplay effects
- Keep as-is
- Remove entirely (animals do full percentile damage always)
- Make animals do normal damage depending on their level
- Make animals do normal damage, damage caps at 25% of your max HP
Environmental
- Keep as-is
- Remove entirely
- Destruction can only go 1 stud deep
- Grass will always be destroyed if it overlaps a hole, preventing it from stopping high-jumps and the like
- Keep as-is visually, but the player can pass through all affected parts, resulting in visual destruction with limited impact on gameplay
- Keep as-is
- Remove entirely
- Keep, but cap the damage to 50% of HP
- The player “voids out” when falling off sky islands, making the screen fade before teleporting them back. This kills if you were in combat
- Keep as-is
- Remove entirely
- Cap the duration at 1 second
- Keep as-is
- Change to be harmless to players
- Change to be harmless to ships
- Cap the damage at 25% of your Max HP per strike. Also prevent paralysis
Cosmetic
- Keep as-is
- Remove entirely
- Disappears after 10 or so seconds
- Keep as-is
- Remove entirely
- Reduce intensity/heaviness
- Make it fade within 2 or so minutes of leaving the island
Miscellaneous
- Keep as-is
- Remove entirely
- Should scale to boat size
- Should only apply to ships hostile to the player
- Should apply to NPC boss ships
- Should apply to player ships against players with PVP on
- Should not apply from Skyships BECAUSE APPARENTLY THEY DO THAT??? WHY VETEX???
I’ll create one additional reply of any further polls you think I should post within two to three days of this topic’s creation and make it the pinned reply.