Yeah, I think my main problem with ‘gank’ culture is people sinking your boat. I cannot stand that shit because, its not just whatever I have on the boat I lose, or my renown, its a fat chunk of my balance too. Brigs ain’t cheap to repair, especially when they were completely sunken. So dying in ship combat is actually a pretty decent setback.
I still cannot block in pvp. I’ll block the hell out of npcs because they have predictable patterns, but I’d need a sort of training figure to help me kill my habit of dodging instead of blocking.
Yeah, I gotta agree. There’s just not enough good PVE content. I despise ganking and bounty hunting, but I’d sooner do that than grind cooking or do diving.
Now, I will give this advice to anyone who wants to do game design, or general ideacrafting. Think of what could go wrong first, what you might lose.
Me! I want to do game design!
Personally, I like the general idea of finding a way to concede to both sides of the argument. The problem is how to work around the design of the game to accommodate it, or how to change some features without replacing them outright. I feel like a simple PvP toggle replacing Love Potions could solve a lot of it, but there’s probably something I’m forgetting.
A pvp toggle in ways also cuts into those hardcore pvpers fun. The best solution that’s come up so far is allowing people to set their base spawns to mitigate spawn camping, yet we still need ways to try and deter people from just being bullies.
I had at least a fairly okay time in PVP before the current changes. I manage quite a few files and having to fight off some of the gank squad behemoth sized power builds I run into while I’m working on getting my characters into fighting shape is neigh impossible when it happens. The performance issues throwing my parry timings WAY off mar my experience further.
I suppose that’s more of my characters not being powerful enough to stand up to snuff, but I’m probably going to keep PVP at arms’ length until something happens regarding optimization.
Or I make some braindead curbstomp Magma surge gang or Iron Leg power/size Selino spam monster and call it an evening.
I feel like above all else, THIS is why PvE and PvP are so violently split parts of the community.
It is literally a skill issue.
Players that are good at the PvP love the PvP because its so fast and fluid.
Players that are not good at the PvP hate the PvP because its so slow and janky.
Also, to some extent, an equipment issue. Most PVP players grind out their gear way more than PVE players. They bother to max out jewels, go for the new enchants, grind bosses, etc. a lot of PVE players are casual, so they have way worse equipment overall.