the micro cuts are to sync exactly when the abilities start
i determined when each ability started by going frame by frame and seeing when my vertical velocity from jumping would stop (ie when my elevation is identical between 2 frames)
i would’ve recorded on my main where i have 290 atk speed but… inventory too laggy
remember, with 3 atk speed = 1 power in terms of efficiency points, you could alternatively get 70 power for this much atk speed investment
this isn’t even a “hur dur pvp is different at the highest level ”
it’s only that obnoxious bc of the magic scaling for atk speed being bonkers which is being heavily nerfed soon, removing the need to further nerf atk speed
i keep saying, 210 atk speed is equal to 70 power in terms of efficiency points
does this look like an investment worth losing 70 power over?
My thoughts remain the same until I see the difference in a fight.
I will say it again; attack size will get a nerf but only for size stacking builds for v1.17, unless size proves to be meta before then in which it will be bandaided with an efficiency nerf like Attack Speed. Attack Speed will also likely get a new formula for v1.17 and go back to 50% efficiency.
this doesn’t change the comparison since i used the same dense weapons with 0 atk speed and 210 atk speed
the % change in speed from the atk speed would still be the same
6 frame startup difference for flying slash and pgale
4 frame startup difference for rising tide
running 30 frames per second
0.2 second difference is alright don’t get me wrong, but it doesn’t warrant a 20% efficiency nerf
also there is literally not a single frame of difference for endlag