Compress inventory variants into a "drop-down" for itemshttps://forum.arcaneodyssey.dev/uploads/default/original/4X/8/6/0/860df504132b917b1d76117a192cd2144a50040f.jpeg
The major reason for the inventory system being incredibly laggy for most people is the fact there are far too many items that they can do anything with.
This is why I’m proposing that inventory items shouldn’t be independent but rather compressed into categories shown in the details below.
Details/background on your proposal
Here’s a showcase of what this compression would possibly look like.
The item shown with the three dots would always be the base-variant of the item and would only have said three dots shown when it has variants.
This would speed up the action of looking through your inventory for a specific item of a possible specific variant, as all of the variants wouldn’t fill up your inventory completely.
It would also speed up performance, as it only has to load the base variant item, and only reveal the rest of the variants in-case the player clicks on them.
Hm, I think loading items only when they are needed is such an elementary game design principle that it makes me wonder whether there is something in Roblox’s engine that prevents such a functionality. If not, the dev team should ABSOLUTELY consider this. Sure, maybe inventory bloat isn’t something all players experience, but seeing how we’re only 20-25% of the way into the game, it’s an issue that will only grow with time.
As I’ve said in other places, I’ve had many troubles loading up my inventory in any aspect, it takes a solid 5 seconds for it to show all of the items, it tends to build up overtime.
This would in theory reduce the think-process of the future of the game, so they wouldn’t have to find a fix for it a year into a new sea.