How the spell works:
Casting the spell would summon a weapon which would alter the stats and m1s of the magic while the weapon is active. The spell would have a 10-second cooldown upon summoning or unsummoning the weapon.
Magic requirement: 270 (maybe 180 specifically for conjurers)
Options:
Casting Style - Determines the animation for summoning the weapon, for example; conjuring an acid blade from a magic circle as if unsheathing a real sword, or pulling a huge magma lance from a magic circle in the ground.
Shape - Determines the weapon’s form and stats. Options would include but are not limited to: Sword, Dual swords, Spear, Shield(?), Bow, Pistol, Dual Pistols, Katana, Axe, Greatsword, Hammer, Dagger, Dual Dagger and Dual Katanas. Would also have an option to change your other spells’ visuals to suit the weapon (flying slashes and stuff).
Potential issues
This spell may be a bit too similar to arcanium weapons, but i wanted it to be an alternative to those. Also it probably doesn’t do much to be worth a spell slot.
Reason to add/change
Uhh, it would be nice to have, and also mages can already add weapon shapes to their spells so why not conjuring weapons?
Edit: To give the spell more use, maybe instead of being toggleable, casting the spell would perform a set weapon skill, like after summoning a katana, you’d immediately perform a flash strike or something idk i need ideas.
It would be cool to have this feature, however there are 3 problems that will exist due to this.
Damage scaling will be all over the place. Imagine using a metal conjured weapon, it’s going to scale with aura instead of a specific weapons skill like sleight of hand.
It would take up more space for magics, mages currently only have 16 moves at max for their entire kit, even with 3rd magic that would put it to 24. If mages use weapon casting with arcanium weapons, this spell would already be obsolete. Also it’s not going to be a nice time coding this.
Seems a bit unfair to conjurers. Conjurers invest so much into weapons, only for mages to use the same moves the conjurers can.
The last we heard from Vetex mages were planned to have access to Arcanium weapons, however that was like a year ago. Not sure if plans have changed since then, but I don’t think we’ve received any updates regarding it
That is pretty unfair considering mages would have access to not only lost magics and spells, but also ancient magics and now arcanium weapons. If they are weapons they should require a weapon stat and a magic stat to be able to use which should be EXCLUSIVE to conjurers just as warlords get their strength weapons (and knights should get their own exclusive weapons too), and at most the mages should get mage exclusive bracelets and staffs that conduct cool blasts and beams like the aethereal ornament. (and simply because of the wide array of things mages have access to no pun intended, they should just be purely cosmetic and just act as a regular blast or beam just conjured through a staff).