lmao why is there a dog on a horse out here
How to Become Conjurer
It’s quite simple actually, all you need to do is invest 40% or more into each stat of Weapons and Magic. By the time of your first awakening, it should look something like this:
50% in both - 120 Weapons 120 Magic
40% Magic 60% Weapons - 144 Weapons 96 Magic
60% Magic 40% Weapons - 144 Magic 96 Weapons
40% in both - 96 Weapons 96 Magic 52 Other stat
And the list goes on. To know when you’ve become the most based build in existence, your character menu should have a beautiful mint color for the build name.
Why Are These Points Important?
If you don’t put anything into weapons, you can’t chop, shoot, or crush people’s heads, and who wants that? Weapons can do any type of violence you desire. Go reckless with hammers and stuff, or skewer people with a rapier, the list goes on and on. As for Magic, why just stab, crush, or shoot people’s heads when you can add insult to injury with 3rd degree burns on their wounds. The possibilities are endless.
Conjurer Perks
With Magic and Weapons, you could do a ton of things.
- Arcanium Weapons
- Synergy Potential
- Fight Underwater with Magic stat invested due to Weapons
- Combos
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Tomfoolery
Awakenings
1st Awakening: Magic Weapon skills + Weapon Skill Scaling is based off of Weapon AND Magic
2nd Awakening: 2nd Magic
Full Possible Arsenal
- Arcanium Weapons
- Magic Weapon Skills
- Two Base Magics, one Lost/Ancient Magic
- Stronger Weapons
- Regular Weapons
-
Tomfoolery Kit
Final Question
- I am Based (Conjurer)
- I am kind of Based (Warrior)
- I haven’t touched grass in 8 years (No Conjurer)
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