With the addition of spirit weapons (finally), I’ve been thinking about what might be the best, most broken build for the next update.
Currently, the only spirit weapon added is the Eagle Patrimony, which gives whatever it’s imbued on lightning magic synergies, but doesn’t change any stat affinities.
The best synergy for lightning is bleed, since it’s relatively easy to apply and only requires one kind of attack.
The best magic for applying bleed is glass, which also has a pretty good damage multiplier alongside a high power arcanium armour set. Glass paladin is probably the best option for this next update, since the base health of the paladin class offsets the negative defense from the glass arcanium armour, and you get a 12.5 % (if the wiki isn’t lying) damage bonus on every attack once you imbue it with your spirit weapon. Glass is also a good option since its speed and size stats are both above 1.0x, meaning that imbuing it into your spirit weapon also doesn’t lower its stats (except maybe damage, but that gets offset by synergy)
Another decent option would be metal magic, since it has the highest base damage along with bleed, a good resistance aura and decent size. The only major downside from metal is its speed, which would make it pretty bad for imbuing into spirit weapons. it also doesn’t have great arcanium armour.
For the juggernauts your best option is probably iron-leg, for the same reasons as metal magic for the paladins.
Knights will probably also be very strong this next update, considering they will have access to a large amount of skills with the addition of skill swapping and they get a good bonus in damage from imbuing their spirit weapon. I am placing this a bit further down though, since they don’t have any special armour that the other builds don’t already get.
These builds will probably be some of the more powerful builds next update, if there isn’t going to be any major changes to what we know already.
I would like to know what you think about these guesses.
kinda depends on how the power scaling will still affect vit builds next update
the thing is, vit builds have about -17% power scaling compared to non-vit builds, so your 80 power will actually be more like 66 power. And this gets worse the more vit you run.
(desmos app for calculating vit build damage here: New Vitality Damage Reduction Formula | Desmos)
so I’m not sure how good glass arcanium will be with vit builds. Might be more worthwhile going for wood (I know you forgot it existed) given that wood arcanium currently gives power and defense as well as has very reliable bleed.
This may also change depending on whether or not vetex will implement balance team’s arcanium armor changes.
Alternatively, using water magic will give you Paralyzed. On every hit. Which is pretty wild.
why glass when you have sand?
lightning has a 20% synergy with sandy targets, so when you imbue sand magic with patrimony and vice versa, you get to turn in sands useless status to a huge damage buff.
Sand also has a cracked 0.975x damage compared to glass having 0.9 (and bleed doesent matter because it gets cleared), while still having the same size and practically the same speed.
as I mentioned earlier, vitality has a damage reduction AND a power scaling reduction. The size of the reduction is the same, but they are different things. Spirit imbue ONLY removes the damage reduction. It does NOT remove the power scaling reduction. Your power stat is essentially 17% worse with a low vit invest hybrid. This is why it is not recommended to run power with vitality, not because of the damage reduction, but because of the power scaling reduction.
If this is true then paladin is actually meta… sand paladin will have like 1.15x damage and good size and a semi blind as well…
Lets hope balance team halfs imbue synergy like conjurer and warlock, otherwise paldin gonna be op
it wouldn’t make sense at all though. It only removes damage reduction on imbue. Imbue shouldn’t affect your armor efficiencies at all. There’s just no precedent for that.
I’d also argue power scaling reduction is not a part of the total damage reduction, and that vetex simply wasn’t that specific when writing the patch notes.