I know clashes exist as of now, but I was thinking - what if we made clashes…even better?
I’m talking if two berserkers both attempt rush, you have to spam your spacebar to win in a sort of tug of war while this happens:
And for mages , it could be the same except like
And for warriors its like
I’m a royal idiot so I’m assuming this would be a fairly difficult thing to actually put into the game but DAMN it would be cool. (not really suggesting this, just thought about this on the fly)
(ADDENDUM)
Alright, since this. . .actually got included in suggestions I’ll put a bit more thought into it.
Alright, so, rather than being RNG, clashes would occur of two ultimate arts hit each other DIRECTLY. This would eliminate the issue of it happening multiple times in a row whilst also making it a feature that can happen often enough to be fun and anticipated.
As for what they’d look like, I’ll break the interactions up between the major stat builds for simplicities sake (Berserker, Warden, Mage, and Warrior). Also, what you’ll have to do will be different depending on your class, which will be stated below.
WUT 2 DU?
Berserker - Rapidly press the Space Bar to raise your meter.
Mage - Same as AA, pressing a sequence of buttons as fast as possible (rather than gaining meter after completion, you gain meter for every button pressed and naturally messing up will slow you down)
Warrior - Move your mouse through pre-generated slashes on the screen (Similar to MGRR’s Blade Mode)
WUT HAPENS
Berserker Vs Berserker - A wild barrage of punches between the two. (as shown above)
Berserker Vs Mage - Like Saitama vs Boros, the Berserker throws a shot and the mage a beam
Berserker Vs Warrior - The berserker catches the blade, resulting in the ensuing struggle.
Mage vs Mage - A clash of two beams (as shown above)
Mage vs Berserker - Like Saitama vs Boros, the Berserker throws a shot and the mage a beam
Mage vs Warrior - The mage throws a ball of magic, and the warrior a projectile slash, and the two will collide mid-air.
Warrior vs Warrior - Both blades will collide, but rather than be hit, will be stalled in the air (as shown above)
Warrior vs Berserker - The berserker catches the blade, resulting in the ensuing struggle.
Warrior vs Mage - The mage throws a ball of magic, and the warrior a projectile slash, and the two will collide mid-air.
Foot Notes: In order to preserve the flow of combat there will be a one-minute timer on cinematic clashes. This is individual to the player, meaning that if I clash with someone, I cannot clash with a different person until that timer dies out.