Intro
You know, I’ve always wondered how poison sharks carry fully assembled daggers. What if you instead received a tooth and had to craft it, what if you could make armor from white eyes? We all have played games with crafting, given that AO has brewing, building for ship parts, and cooking, I feel crafting would fit perfectly.
Proposal
Outline
Any enemy that doesn’t make sense to drop a direct item, would instead drop crafting items. Blueprints for these would be found in sealed chests the same as ship parts, however any crafting item for the player would be built at an Armorer instead.
Craftable Items
Poison Tooth Dagger
Rare blueprint
Poison shark now just drops the tooth
Only requires the tooth and money to craft
White Eyes Armor set
Rare Blueprints
3 scales for White Eyes Scale Chestplate
2 scales for White Eyes Scale Leggings
1 White Eyes’ eye for White Eye helmet (rare white arcanium arcsphere, very rare drop, someone needs to carve out the eye)
Due to magic pollution in the scales, the stats are as follows
Rare rarity (or maybe exotic)
Lvl 100-200 (or higher)
Intensity, AttackSize, and AttackSpeed?
Should be atleast 3 stats and between Calvus and sunken in strength
White Eyes Scale Hull
Lvl 120 or 150
5 scales
Gives Medium defense, high speed, and magic storage (due to magic pollution)
White Eyes Scale Shield
2 scales
same quality as the Ravenna war shield
lvl 100-200
Very high block and durability
Could act like arcanium weapon when they are added.
Fins (Diving tool)
Increases swimming speed, Higher variant increases speed more.
Equipped like lanterns.
Greatly reduced agility above water (ever tried walking with fins? It doesn’t work.)
Faster fins are longer
Many variants
Low quality - kelp-based fins (found in chest)
Medium quality - Megalodon Scale Fins (Megalodons now drop scales, Crafted)
High quality - White Eyes Scale Fins (1 Scale, crafted)
Swordfish Rapier
Requires 1 of any rarity swordfish and any rapier as a base (giant could create a colossal variant?)
Same quality as a poison dagger
Same skills as other rapiers (unless someone can think of a special move)
Medusa Shield
Requires 2 giant jellyfish and a round shield base
Lightning-like effects (yes I know jellyfish actually inject neurotoxin, but magic pollution gave them lightning. Also poison dagger exists)
Low blocking, however high attack size.
Special move: Shocking Grip
Replaces shield grab
Throws jellyfish on someone’s head like cappy from Mario odyssey, and then deals damage when the tentacles strike, before shooting them down towards the ground.
Blue overlay on the person’s head who got hit (or whatever color the jellyfish is)
Pistol Shrimp Pistol
Its a pistol (needs bullets)
Requires a golden or giant version of a new pistol shrimp fish
Causes scalded
Same skills as pistol.
Same lvl and quality as poison dagger
Magic pollution allowed it to generate water without being in the ocean
Super compresses water to heat it and push a bullet through a short attached barrel
Dual variant too (just requires two pistol shrimps instead)
Archerfish Bow
Bow (no arrows required, also can’t use advanced arrows)
Requires a golden or giant version of a new archerfish fish
Applies soaked
Same skills as regular bow
Same lvl and quality as poison dagger
Magic pollution allowed it to generate water without being in the ocean
Sawtooth Sword
Bladed
Causes bleed
Cost 10 of a new drop from all sharks, shark teeth (-white eyes). Relatively common
Uncommon rarity
Same lvl and quality as ravenna greatsword
No new skills
White Eyes tooth spear
Spear
Cost 1 of a new white eyes tooth drop (less rare than scales).
Rare rarity
Same lvl and quality as ravenna GS
No new skills
Turtle Shield
Shield (Obv)
Uncommon rarity
High durability and block
Same lvl and quality as iron shield
Cost 1 giant turtle
No new skills
Heat weapons
Comes with lavafishing or magic polluted heat fish. Also magic polluted heat creatures.
Could give anything from corroded, melting, burn, scorched
Reasoning
Adds more depth and use to hunting non-humanoid creatures. Increases immersion. Allows for more creativity for themed weapons and armor. Greater integration of fishing and sea monster hunting to the rest of the game.
Comments
Although white eyes scale will be used for stat resets, it should also be able to have other useful uses.
Craftables requiring no extra fish or anything would be higher priority.
Other craftables could be added that are not armor or weapons. Tools mainly.