I know nobody gives a #### about some of these updates but hey. When the game isn’t updating you got to talk about something to keep you busy. Anyway
Lol okay so basically you’ve made it so aiming is a lot easier and we get a red indicator for when your aim is on top of the enemy. GREAT, this’ll make it so much easier to aim. Plus now that I think about it, this’ll also make it a lot easier to create aim macros for the game. Legit just scan the screen for the circle + dot and when red click “Q”. Maybe a few bug fixes here and their and ya we got ourselves a top tier aim bot. On a serious note though I’m sorta neutral about this. Feels like it’s kind a nice thing but at the same time could possibly be abused for reasons I’ve said above…
Nah, even bows are too slow for this. You could only pull this kind of thing off with a game like Phantom Forces, where movement is slow and bullets are fast.
Don’t know about those, since I’ve never used on in either AA or AR.
I mean you might be able to do it, but remember you need to turn it on you need to actually manage to point your cursor at the target, and you need to then turn it off unless you’re willing to just main flintlocks.
This change actually makes a lot of sense since the mobile version will have an aim-helping feature. This will just make mobile and PC players more equal when in combat.
Bullets in PF are semi-hitscan. They hit instantly as fired, but are affected by gravity and the target’s movement so you have to aim higher to a side. That being said it’s possible to aimbot them.
With bows it’s practically useless unless you make a prediction aimbot. With firearms it may be easier though.
With placed explosions or beams it would be partially possible unless your target is dodging.