Cursebearers Can't Hold Ground

TL;DR at the bottom

A popular saying among the armies of Roshar (The setting of The Stormlight Archive by Brandon Sanderson), is that “shardbearers don’t hold ground.” This is a simplification of the fact that Shardbearers (those who wield both Shardblade and Shardplate) cannot stand alone against an enemy army. This is for several reasons.

  • Shardblades, while able to kill in one stroke, have limited range.
  • Shardbearers are still men and can tire even with the Plate’s enhancements.
  • Any man can get lucky, and either tip the Shardbearer (allowing the army to surge upon them) or strike them in an area that the Plate leaves unprotected, such as they eyes (and subsequently the brain.)

Do similar rules apply to Cursebearers, I would say yes. Now some may argue, that Cursebearers are able to wipe out entire nations, and I would agree. However, that’s obliterating resources that could have been used to benefit the Cursebearer’s army or nation. So let’s suppose that a lone Cursebearer is attempting to hold land and not raze it to the sea bed. Can they do it? I would argue that they couldn’t. With at least caveats, which I shall list first. Obviously they could easily hold ground against those without magic manipulation, as such enemies wouldn’t be able to damage the user.

So the question can a Cursebearer stand alone on land that they wish to protect, while up against a sizable number of competent mages (Mage is just a person who can use magic, I’m not talking about classes anywhere in here, since this is from a lore perspective.)

I would have to say no, this is for several reasons.

  • Cursebearers are not omniscient. While they seem to have heightened/passive reflexes due to their abilities, they could still be surprised and with an entire army the opportunity of a sneak attack is increased an innumerable amount.
  • Their elements (from what I understand/have seen) come from themselves, they aren’t able to summon their element anywhere in the world. This means, that while they have a near infinite range it has to spread out from themselves, thus giving those in the back lines time to dodge.
  • The Cursebearer’s ability comes from their physical endurance, which against a large enough army will sapped rather quickly. Even against a well trained team, this could be exploited. This means that as the fight goes on they will slow down as their energy is drained.
  • Devourers, granted these blades are rare however a few scattered amongest an army could prove fatal to the Cursebearer as the fight goes on or if one of wielder’s is trained in stealth.

Overall, Cursebearers are like WMDs. Overwhelmingly destructive, and when deployed all but ensures a decisive if often Pyrrhic victory. However, for holding land that you wish to use (and not just raze to build a really crappy fort on that will get destroyed by Chaos in like two decades,) a standard infantry of mages and soldiers is far more effective and practical.

Tl;Dr:
Cursebearers, despite their overwhelming power, when faced with the task of holding ground (any area that they’ve fought for and wish to use for practical purposes: housing, farmland, trading, ect.) Fall short due to their inability to react to an entire armies actions (without just razing the area,) their powers emit from themselves and thus have only a small range where their attacks are entirely unavoidable, their powers draw from their physical energy thus making them ineffective at battles of attrition, and finally the existence of devourers allows for the possiblity that any lucky blow could prove fatal.

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Honestly not sure why I made this, I just couldn’t get the idea out of my head. So I made this. Feel free to tell me how I’m wrong, or if there are other reasons why Cursebearers can’t effectively hold ground.

wth is a shardbearer. Anyways yeah technically you can’t perfectly defend someplace without causing any damage to it but like what is the enemy army going to do against a giant wall of crystal surrounding the island that if you get too close to you get impaled by a crystalline spike

Fair point, probably should have been more specific. The real world axiom is that a tank or cavalry can’t hold ground. Basically if you’re already in combat, despite your power overwhelming numbers will more often than not win out. This is particularly true with Cursebearers, as they need to be careful to again not completely raze the land they’re fighting for.

Also, Shardbearer is a title for a person who wields Shardblade and Shardplate in Brandon Sanderson’s The Stormlight Archive.

Revenna is laughing at this post

Good point, but this might get mitigated by Beam spells, assuming curses can use those.

How exactly? In their history they clearly use a mix of both Cursebearer and infantry. All the Cursebearers, excluding that moron Nero, were generals. They weren’t fighting alone, which is what the whole topic is about. Julian was able to knock us down because we’re a single, and arguably weakened, target.

my max regeneration oracle build + someone elses max resistance build:

Yeah, as long as you two are mobile enough to dodge the attacks and wear the Cursebearer down you’ve got a real chance.

If enemy forces get into valuable places before a curse user can react then yeah the curse users is probably gonna be way too limited to actually do anything. However, if the enemy forces are just pulling up in their navy, or just landed in less crowed areas to set up like the shining plains or Sameria’s desert, a curse user can probably sit pretty on top of wherever they’re protecting and blast them all to high hell from there.

This is actually interesting that you mention this because the actual in game evidence seems to suggest that you could be right.
The two people who were protecting an area for some time without a curse (theos and rupin) did well until something happened that was unrelated to people attacking the thing they were protecting.
Then the other people who appear to be trying to hold ground who do have curses. Cursebeard himself fought at sea when doing this so he didn’t actually have anything to destroy. He also is better at battles of attrition than any other curse user because he has the perfect curse for them.
Arsen on the other hand, didn’t really show himself unless there was a serious situation. Presumably this was to avoid causing damage to the area, but it meant that the walls often took a lot of damage since he couldn’t actually step in to stop them.
There are other cases of this happening but there isn’t too much information and I don’t want to think about them right now

If Cursebeard was able to keep Alalaea survive, then SOME cursebearers can keep ground, its not like when the destruction of winterveil ruined everything, because Cursebearers CAN destroy nations, yet king Nero was able to build a fricking fort on winterviel, Also Trigno the Rumbling Volcano was able to keep his boat alive and well, Ashen a curse user only destroyed the upper parts of the island, Prometheus a literal god can control where his flames go and act, so Cursebearers CAN bear good ground, they just need really good controlling, otherwise you can destroy your land like Durza did…

ngl good post, I also thought about this hard :+1:

If only Warhammer 40k writing took this approach consistently

Arsen the ash curse user who was left at alalea

I remember him on an island different from Alae-
wait a minute, your that guy… yea uhhh…

I don’t understand any part of this sentence


ez

Earth curse user, Metal curse user, Ice curse user, hell, even a decently experienced Wood curse could easily hold land, especially if given just a little bit of time and in a defensive siege. Since all of them could just create Fortresses or blockades of their own element.

Especially since it has been finally and fully confirmed that Curse-made constructs can exist for an indefinite period of time
image
Let’s not even get to the Water curse, which can be used to straight up reverse the pull of the tides. Making any sea-based invasion obsolete.

You would also expect most Cursebearers to be skilled at sensing, or at least know of it somewhat. Especially since it seems to be an important skill. So just ambushing them shouldn’t really be possible.

Curse users aren’t just weapons of destruction, they can also be used to create supplies and defenses. I mean, we’ve already seen this with Wotan. So if they can create a gigantic, near impossible-to-destroy Warboat, why couldn’t they just create a gigantic, near impenetrable fortress?

ummm… curses are supposed to be a lot more energy efficient than magic, unless that was changed recently