I think the thing that makes this even better is that while being in the insanity 3 area of the dark sea and drinking 30 insanity 3 potions, I had no insanity effects.
I was completely fine, no warding either
One time I was in range 4 I think, my warding potion wore off, so I only had 3 warding at that point from armor. I was good, nothing bad happened.
Yeah I believe you there, mine was caused by warding potions wearing off while I did have warding gear on before. Except for me I took the warding gear off first because I was about to fight the atlanteans on the island in an attempt to have a cool death (I was stranded on the island), it didnât go to plan and I killed them all, claiming the island as my home since insanity had no effect on me anymore.
In short, I literally defeated my inner demons (and outer demons) in a fight
Whoâs the stranded insanity-immune monster now?!
Well you know what they say: you are what you eat
classic

Thane armor is male equivelent of Siren Bra
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honestly not as funny as
"Earned the âWelcome to Arcane Odysseyâ badge
âEarned the âStruck by Lightningâ Badgeâ
âleft the gameâ
i miss it
he died from exhaustion
he killed you like 20 billion times and you keep coming back whatâs he supposed to do
Not much of a Cursed WoMent or Arcane Oddity. Thatâs just technical limitations.
I use a crystalline cape though, and I like to imagine itâs stiff as a rock.
Not technical limitations, just lazy metallic mapping. Learn Roblox Studio before assuming what its limits are.
Okay, I said that assuming you didnât know if that was a limitation or not. Itâs not easy though, and I didnât feel like explaining. Clearly I donât have to though.
Mapping lighting to textures is hard.
My solution would have been to separate the two pieces of the mesh, but I donât think the game is built for that.
Oh, well that sounds pretty easy, more of a visual bug than âcursedâ though.
I actually know blender and studio, so let me explain how simple it would be.
Step 1: Get the original texture.
Step 2: Find which parts are leather and which are metal.
Step 3: Color the leather black and color the metal white (or the opposite, I kinda forgor).
Step 4: Upload the new texture as a decal.
Step 5: Use the decal as the MetallicMap property of the SurfaceAppearace instance.
Itâs not a bug. Itâs being lazy.
Well it wouldâve looked pretty normal if it wasnât for the rest of it not being metallic.
Eh, I can see that. Much of a technical explanation for âleather is rock hardâ, threw me off a bit.




