I don’t think it would impact savants that much. You could still run 13m 10s and 5w if this suggestion gets implemented, the only potential issue would be calculating stuff
I really like this. Cuts down on some bloat and makes things easier to understand for newbies.
It’ll remove a bit of “content” in the form of optimizing for tiers, but that’s so incredibly niche and minor. I think it’s nice to not have to worry about a potential slightly more meta build.
Savant might be affected, but I think they’ll be fine after the level cap increase (plus it makes theorycrafting savant builds simpler).
So to break down the rating I can tell there was some effort in the suggestion but a bit more research on tier scaling would have been a good choice before making this suggestion. The issue comes down to how tiers work on savant. The easiest example is that at the moment tier 2 blast on a savant’s first magic takes 43 points, the fairest conversion to that would be reducing it to 4 under your system but this causes an issue with savant getting tier 2 blast before mage is able to. This is a single example but actually would affect every single stat type for savants. Basically all tiers would have to be reworked as well as the requirements for being classified as different classes under this proposal.
So you may have forgot the part where I said the tiers would need to be reworked. Clearly you do not have the capacity to properly rate something, as this is very much not deserved
Ooh and also, how could I forget, you didn’t even check your numbers. I did, and guess what ? They’re wrong. Do some research
this is available on the public balance trello if you check the correct section you will see I told the truth for future advice maybe try not lashing out if you don’t understand something and ask for a source.
I was basing myself off of the wiki’s numbers, which are outdated. This problem can be mitigated by rounding up, then the unlock would be the same for mage and savant. I do not know if you voluntarily chose to study the earliest possible requirement, despite the fact that the difference between hybrids and pure builds increases with level, and is, as such, barely noticeable early on.
This is why I said more research would have been helpful before the suggestion I wasn’t attacking you like you may have thought. As for rounding up that now causes the same issue but in the opposite direction with them being significantly weaker. This also still hasn’t addressed the actual problem this causes with current build system limitations such as savant not being able to add points at certain levels, without becoming a different build. Basically this is why the reasonability/quality is so low in the rating as the amount of backend stuff required for this to be viable.
I strongly believe that if you did check other suggestions out, your rating wouldn’t be that low. While I did do quite a bit of research before posting this, it was much lesser than the time spent on my two other posts in this category. You did not adress my last point either, despite it being the most important one. I did say that tiers would need to be remade / reworked ad explained this to be one of the principal disadvantages of this change. The fact that one system is in place does not mean it has to stay as such if it hinders improvements from happening, I’m not saying it should be otherwise, just saying it could.
I have checked other suggestions and if I could rate 0 stars I would on a bunch of them. I kind of touched on that point but can go into more detail. Basically it requires a whole rework of the tiers system. I have no issue with it being changed I just don’t think you quite considered exactly how much work it would take to rework it in a fair way for both old and new players. Redoing all the formulas would take time and multiple iterations of large scale testing. It also has a problem with current levels you gain weapon skills and a few other things at. For example right now savant gets the first weapon skill at level 21 at the earliest your system bumps that to 25 and that actually gets worse with higher level skills not better. So among the other issues posed we need a rework of how skills are done.
Short version this ends up being large reworks for multiple systems using time that could be used for other development things. It also would just make more sense to have an explanation of how the stat points work with the current system in the planned in-game guide book. which would alleviate the new player misunderstanding you mentioned without having to do multiple complicated reworks for integral game systems.
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