Cut all stat gains and requirements

Cut all stat gains and requirements
effort 3.0 2 quality 3.0 2 reasonability 2.444444444444445 9

Hey, so this is likely gonna be a nonsensically controversial suggestion, please remain respectful and constructive in replies. Once again on my quest to better the new player experience, I suggest we divide all stat point gains and requirements by 10. That must come not as as much of a surprise if you read the title, I will try to keep this suggestion short since there is not much that’s complex about it.


Implementation:

The core idea of this feature is that, instead of players gaining 2 stat points every level, they will gain 1 every 5 levels, and all stat requirements will be divided by 10. As such, explosion will be unlocked when 3 or more stat points are allocated for magic, and smash will be unlocked when 6 or more stat points are invested into strength


Why?

If you look back on any player build you’ve seen, how often have you seen a knowledgeable player invest 134 in magic and 146 in weapons, as a conjurer, instead of 120 magic and 160 weapons? Now, how often have you seen a new player do that? Realistically, this change would not collide with any stat requirement, except for spell tiers, which basically don’t have a reason to not be multiple of tens. While I do understand that this change would require to remake several formulas, I believe it is a healthy concept for the game, and, truthfully, full release is the last reasonable time for such a change to go through.


Pros:

  • Much more accessible system to new players

  • Stat points make feel and are much more impactful

  • Stat requirements and available stat points become much less of a hassle to calculate (it already wasn’t much of one but an improvement on that side can never hurt)

  • While that is probably rather subjective, I believe that this would give this system a more polished feel.


Cons:

  • It is a pretty heavy change and its communication needs to be handled carefully

  • Implementation for already existing slots would also require attention (Though I do believe that simply resetting their stats would be a good way to go about this + a stat reset was already asked for in full release)

  • I believe that this is much more code-heavy than I can conceive it

Once again, I am asking you to remain respectful. I cannot emphasise enough how much easier such a change could make the build stat system, and I hope this at least gets to a dev.

4 Likes

3 things
1, this doesnt feel ‘needed’, vetex and his team are probably working on something more important than this. It’s a good change yes, but the current version is also decent, so it’s not that needed
2, the player basically get power ‘spikes’ every 5 levels, sometimes leveling can feel quite slow, with the current version, you can at the very least see your stats going up for every level. with your proposed version, leveling would feel much ‘slower’ with occasional power spikes, waiting for when you get to a level thats a multiple of five
3, class requirements have to be tweaked to make up for the lessened ‘amount’ of stat points

1 Like

While your two first points are valid, I do not understand the third. Only hybrid tiers have to be changed but requirements don’t need to be changed further than simply dividing them by 10.

An alternative to this would be to only allow stat points to be invested in increments of 10. (With the option to go more specific if players want)

While adding less than 10 points can shoot new players in the foot, some hybrids or savant builds might make use of the points to keep their build, such as a 42, 42, 57, 139 savant, not that I’d know why you’d want to run that. This change would reduce some player freedom.

Personally, I think the pros outweigh the cons. So I support this change

Appreciate that, though I believe the alternative you’re suggesting is already in the game

Removing stat points gives a lot less wiggling room for staying to ‘stay’ as a class
If you do this, and a rounding error appears, then someone that for example was a paladin could suddenly end up as a mage

1 Like

i dislike this purely because i feel like stat points feel more impactful with bigger numbers

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no ty

i kinda agree with this but i dont at the same time, if i remember to ill probably edit this when i can form my thoughts better

Apparently you can’t read the word constructive.

1 Like

Sounds reasonable, but also needs a lot of effort for something that can be fixed with the manual coming in full release.
I think it’s more of a hassle, and i agree with @Alarus that it limites freedom for hybrid builds, especially savant

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Sorry but it will require a lot of balancing to Code and doesn’t feel like an important change. They would also need to fix Spell Tiers A LOT because of that.

Not exactly like that, but mostly it’s done to have higher tier of a spell like Blast

I honestly dont see any proper reason to add this and should stay the same

1 Like

this is a suggestion, and that is my opinion huhhhhhhhhhh
the main problem is this will affect tiers, i dont want a conjurer having a similar tier than a mage because that is the gimmick of pure builds!! having a great tier than hybrids!!!
and this is going to affect savants to the ground lmao

they feel more impactful with less imo, if you’ve played paper mario you’ll know what i mean

1 Like

Give me a savant spread that this would hinder

While I see why youre suggesting this I don’t think this is the best way to address the issues you’re trying to solve. As other people said it would also be pretty restrictive to some savant builds.

i mean, the problem is not the spread, its the tiers
and this only make unnecessary changes to the formulas :wilted_flower:

i don’t know man, this is quite weird, 1 point every 5 lvls makes you feel like you get no progress done, i don’t like it, sorry mate

I guess so, I may try to make a second version of this that’s actually more polished overall. Appreciate you taking some time to review this though

There’s no reason to have any number of points in one stat that doesn’t end with 0, but it shouldn’t be that difficult for a new player to look around and see stat reqs for skills and stuff before they make the most god-awful build possible

This is a decision that probably should’ve been made before the game was even released (like several other decisions) because of the potential problems it could cause if it gets changed later on

I think Vetex should only consider implementing it if it doesn’t break too much stuff and if everyone gets a free stat reset in return