Da new hunger & energy mechanic (well, a revamp)


Pretty based to me, but i don’t know, what do you think?

  • Really good idea
  • Good idea
  • Neutral
  • Bad idea
  • Really bad idea
0 voters

Going to miss charging for pictures but it’s whatever

You can still charge, it just won’t restore energy.

2 Likes

You still can charge though? It’s visual now and clears effect

aaaaaand theres my reason to quit

its been good all

How though?

this change is just stupid for all forms of pvp

Not really, i’ll assume you read it all but still.

If you are close to being exhausted, you can still eat a fruit or a plate (not necessarily a meal), which should be enough to fill you for a good time

In the meantime, spells still cost 90% less.

i mean i tend to not enjoy having to swap to food, eat (likely several times), and then swap back to my weapon all while im being harassed by a berserker

“Its meant to be scaled so that you can do multiple fights in a row before having to eat again.”
Also, energy cost of abilities is reduced by 90%.

theres a reason why i don’t like using sailor style

this is exactly it

this wont matter in longer fights, itll still just be getting in the way

Well in longer fights you still had to ate a lot… So it wouldn’t be that big of a change

So here’s my question, will drinking sea water drain energy or not?

I think it wouldn’t, but i mean it certainly can.

On the side that it wouldn’t, drinking too salty water can make you thirsty (which i guess can fall under the category of hunger since we can make smoothies). Plus, drinking doesn’t mean you’ll get tired.

On the side that it would, since drinking seawater drains hunger, it probably could drain energy too, plus, we have a lot of max energy to spare.

@Tr0xic did it…

im pretty sure the aim is to be able to do like 1 or 2 really long fights in a row before you’d be needing to eat anything

its a great implementation, finally can do a 20 min long fight without eating smth mid fight, hopefully

how are your fights taking that long mate they’re removing agility for some reason along the lines of making fights quicker

Lemme attempt some math rq

Class Used: Paladin (130/150)
Blast Energy Drain: 21 (current) - (21*90%) = 21 - 18.9 = 2.1 (new)
Energy: 100 (base) + 140 (current max level) * 4 = 660 (new)

Number of Blasts Useable:
660 (energy)/2.1 (blast energy drain) = 314.285714286 = 314 blasts

With these changes, you can use about 314 blasts before you have to eat food.

Note: This is just based on my assumption and my understanding of it, don’t take my word on it.