Does anyone know how the dual strength/weapon scaling works for the Lions Halberd? I’m trying to figure out the optimal stat allotment for a build with one.
there was a change that made it so damage between different stats is all equal, so it shouldn’t matter
speaking of lion halberd, the Q attack’s scaling is bugged and I don’t seem to be able to post in bug reports if someone could (the rocks it shoots always do 4 damage)
As long as your build can use something and you haven’t invested into vitality you’re always at 100% damage with it, damage is based pretty much solely off of level, vitality investment, and attack power stat.
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