Damage Threshold Changes

dunno ask that to vetex, who understand him? :woman_shrugging:

I don’t pay his monthly toll so my words are automatically ignored

i can’t wait to destroy limbs against everyone!!!
yummy limbs

Imagine grinding the ideal high defense build only for it to not matter because someone deals enough damage to be in the limb loss range

Limb loss gotta go :sob:
also fire gameplay minus the usage of array

wdym array is so cool

That is the first time I’ve ever seen array actually land.
It is horribly inconsistent and difficult to land for… less than acceptable reward.

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dont talk of my baby array like that, you dont know how to use it :broken_heart:

im absolutely going to use Array when it can actually consistently land thanks to the addition of Homing ngl

It’s almost as if it is a feature that shouldn’t exist in the first place :sleeper:
Kind of like drop chances, fishing, hunger, vanity stats, world PVP, atlantean essences, sunkens, modifiers, renown, infamy, dropping galleons on death, elysium being paid, most non-AA magics, lightning conjurers, etc.

you forgot one
the game itself

wear armor

hi 175 power metal mage here
i can drop someone from 1.9k to 100 health with an ult art

stop trying to sell solutions (vanity giving stats, even if minor) to problems you created (this dmg threshold change)
your argument trash

Vetex, this sounds like the OPPOSITE of what I wanted you to do. I said to remove limb loss. Not make it so that everyone else can rip limbs off like we’re made of Lego.

Limb loss should be just a rare occurrence in combat considering the fact that some classes depends on having a right arm. This it ain’t it chief. In fact, lower the chance of getting limb loss, we are going to die in combat anyway if we are getting that mucho damage to the face

Hopefully Vetex will do something about Warriors becoming completely crippled by limb loss without healing potions.

If not then I will try to do something about it.

3 Likes

Oh right, forgot pure weapons basically lose if their important hand gets removed

in the future, ao pvp will be rng based

Don’t forget that damage will be made additive by the point that change is added (if it is).