Dark Sea Exploration

Dark Sea Exploration
effort 5.0 10 quality 5.0 10 reasonability 4.8 10

The Dark Seas are going to be something that we as a collective will probably end up spending a ton of time in. However, there are some issues with the general scale of the whole thing, and some more issues that come from that.

A lot of our time in the Dark Sea will be spent sailing, exploring the occasional island or diving spot, and fighting enemies (notably the Atlanteans and Sirens). However, not everyone is going to have the time to properly take their time and explore the Dark Sea in its entirety. So I propose two potential solutions to this problem for anyone with:

  1. Not enough time to actively explore the Dark Sea for multiple hours (you cannot leave with how the game currently works because you will lose all your progress).
  2. Those with terrible internet or those who want to play despite potentially having bad internet following or during some sort of event. This event could be a storm going over your house, probably while you were in the Dark Sea, and now the power is out meaning you potentially lost an hour of progress in an instant.

Solution 1: Saving your Location in the Dark Sea
This does pretty much what the title says, when you leave or are forced to leave while out in the Dark Sea. However, I should preface that this might not be necessarily very efficient for situations in which you lose power or your internet goes out (mostly because you lose the ability to communicate with the server). So I propose an auto-save mechanic that stores information pertaining to your ship’s location, and what is currently on your actual ship (sealed chests and the like). This could go alongside logging off normally as a way to get a more recent save state for your current situation.

There should however be some caveats and exceptions to this.

  1. Logging off while NPC combat logged will result in your ship losing 60% of its current HP and 25%-50% of the items currently placed on your ship ROUNDED UP. So if you have 20 sealed chests and 10 cargo and it rolls for 25% to be removed, it will take 5 sealed chests and 3 Cargo (up from 2.5) and DELETE them.
    I’ll further this and say that after coming back you will gain a “Bad Luck” effect, which causes more negative Dark Sea events to appear around you and specifically TARGET YOU. Meaning if you meet up with a buddy, agro from ships is more likely to be drawn to you initially over your friend, and general bad weather events are more likely to happen to you or near you.
  2. Player combat logging while out in the Dark Seas results in your ship being destroyed and you dropping all of your chests/cargo for the other player to take. Much simpler and arguably far worse since you lose all your progress, you better fight to the end out there or escape.
  3. Logging off inside of any severe weather event results in the severe weather spawning in worse the next time you get it. The game will remember the event you tried to hide from and amplify it to a limit, once it reaches the limit it will simply just spawn on top of you.
    Notably the example I’m thinking of is the Rough Seas but I’m sure there are other weather events that Vetex hasn’t told us about. An example that I’m thinking of would be a potential tsunami event? Perhaps if a wave is coming towards the player and they log, assuming this is an actual event then the next tsunami that spawns near them will be even larger.

Logging off normally, beyond these and potentially any other abusable situations, shouldn’t necessarily come with severe consequences. You shouldn’t be punished for having a life outside of AO or circumstances beyond your control. Internet would still be an issue but if you lost connection then the game theoretically shouldn’t remember the event you lost connection to since it MIGHT’VE not reached the server. In this case it just goes to the most recent auto-save which comes with none of these problems. If someone can tell me how combat logging works and if it still happens if you lose connection then that’ll answer how this’ll go. At the same time I don’t want to encourage people unplugging their internet to escape a bad situation so it really just depends.

Note:
Auto-saves cannot occur while in combat or in a weather event, the timer will continue to go down until it reaches “0”, but it will never activate until immediately after the event or combat tag wears off.
By default, auto-saves happen every 10 or 15 minutes. I don’t think this should be changeable but it’s more so to give people reading this an idea.

Solution 2: Sealed Chest openers
Add in a tool that lets us open sealed chests whenever we want. Not the most ideal but I have some drawbacks in mind to not make shipwrights useless.

Drawback ideas:

  1. There is a 33% chance that you will destroy one of the rewards you will receive from the sealed chest. This has a bias towards actually good stuff like ship parts, enchantment scrolls, and rare spells/techniques/weapons. Meaning you’ll keep your sail cosmetic but you’re likely to not keep your Javelin or Selino scroll if you get one
    I’m going to be petty and also suggest that it tells you what was destroyed so you KNOW what you could’ve gotten.
  2. Reduced rates at getting something good, so let’s say rare gems are 20% and exotic gems are 10%. Now the rates for those are 10% for rare and 5% for exotic or something. For ship parts, usually they are guaranteed in Dark Sealed Chests from what I remember reading, but in this case they are now a 50% chance at getting.
  3. A combination of the two, reduced rates by 25% and a chance to ruin the item you received by 10%. So a 20% chance for rare gems becomes 15% and exotic gems become 7.5% with a 10% chance to ruin either if you do get them.

Don’t really have a ton of ideas beyond these few. By all means feel free to add to either solution when/if discussing this below. Although it should be noted that you can’t open these sealed chests unless you’re at least out of combat.

This is mostly something I thought up after I saw Vetex shoot down the suggestion for having Dark Sealed Chests automatically open when re-entering the War Seas to prevent potential opportunists. Both ideas could also be added, they aren’t inherently exclusive, and would grant the player the option to open their sealed chests early or save them as they make their way back. The saving mechanics consequences will also progressively make things harder and harder as they make their way back if they keep logging off at the sight of any form of trouble, and if they abuse the internet side of things then they’ll keep getting set back 10-15 minutes.
Feel free to ask questions, and I’ll clarify what I can.

9 Likes

i agree.

My man managed to make more reasonable combat logging things than in the base game.

3 Likes

def good

Madness Combat pfp, I like it, my steam profile is a grunt with a one of those gaming headsets on

Im not fully aware of the “issues” the dark sea could you mention them? Aside from the ones on this post. Im referring to stuff like campung people in the bronze sea? I believe thats an issue but im not fully aware

The main issue that was addressed in another suggestion was the whole “when I get back to the Dark Seas I’ll potentially get ganked by an opportunist!”
This is a bit of that, but most of it lies within the idea of convenience. The issue is that not everyone simply has the time to explore the entire Dark Sea in one go, and that could take hours. I don’t like that, and I certainly know that those moments in which you can dump 3-4 hours into something don’t often come for everyone. So this suggestion primarily tries to address that issue, in case you need to go somewhere quickly then the tool to open your sealed chests or log off as an option are always available.

Solution 1 is my primary solution, and that covers the whole issue with “I don’t have all day to dedicate to this.” You can take your time and explore the Dark Sea when you DO have time, but this save mechanic only applies to the Dark Sea and not the main sea.

Solution 2 I don’t really like, especially since Dark Sealed Chests/Sealed Chests may be easy to come by. Worst case scenario it makes it more viable to just goblin camp out in the Dark Seas, but to remedy this we could always remove the galleon reward (lore wise the forceful opening of the Sealed Chest annihilates the galleons inside) which forces players to eventually return (they’ll run out of galleons for repairs) or scavenge to survive. The original idea to ruin items can also be present.

Currently we’ll probably only be exploring the early parts of the Dark Sea, so spending an hour out there should be considered a bit more on the excessive side. However, once we start to explore further into the Dark Seas, well, then this all becomes an issue. If I remember correctly it takes like 40 minutes of pure sailing on a Brig just to get to the Far Reaches (end game part of the Dark Seas). Not everyone wants to do that just to lose connection or have to leave, especially when they’re coming back from the Far Reaches.

TLDR:
I want there to be something in place to prevent people from losing potential hours of their life for real life reasons while exploring the Dark Seas. So I suggestion two potential solutions (not inherently exclusive): auto-save with caveats, and opening sealed chests with consequences. These things could help make the Dark Seas more open for those with less time on their hands, and, in fact, as I was typing this I had to go and do something else before returning to finish typing this (had to grill some steaks).

I like both the combat logging and sealed chest open

Everything looks good ngl

I really do like this suggestion, it makes sense, its balanced, and would be very nice for people with, as you said, more unstable internet or less time. The only issue I potentially have is with suggestion 1, and with it, the lag-spikes that could potentially occur, and the increased loading times from storing all of that information. Having a ship packed with sealed chests, and then relogging, could like DECIMATE a server for like 5-10 seconds while all the stuff loads in, calculating sealed chest positions and the like. There’s also the issue with actually adding in the saving system, which is what the -1 reasonability star is for.
The sealed chest opener, however, is a great suggestion, and sounds honestly entirely balanced with the extra information you said about suggestion 2. (removing galleon reward) It could even allow pvp-heads to reasonably loot ships with many sealed chests, as usually they’d despawn before they could be collected.

Note: @Temcat mentioned in the discord that you could potentially make the sealed chest opener item single or limited use, to solve any goblin camping issues.

I just would have rather not have that feeling of stress after getting out of the dark sea
(Yes I just moved my goal post)

I really enjoy the tool idea. It could eventually link in with player professions, allowing a certain profession the ability to use the tool (although probably with the normal rewards instead of reduced ones). The leaving one seems fair, but at the same time it seems to difficult to implement to be bothered with.

This reminded me of a time where I thought that a ship could be made specifically for cargo and sealed chests. It could store them under the deck (which you cannot access), and at a door you can hold a button to open a gui with sealed chests and cargo, explaining the types and the amount. You can then get your crew to say a phrase like “We’ll get the cargo/sealed chest for you Captain!” and then the selected cargo/sealed chests will appear on the deck.
Feel like it would help the suggestion as you can store the data of what you have in the ship, as well as it would not decimate the server, as the sealed chest and cargo positions won’t matter (as they are below deck).

I doubt loading in cargo and the player ship will be significantly more costly than loading in regular NPC ships. It’s storing two things, coordinates on a ship, and rotation. The main concern is figuring out how to attach the cargo perfectly where it should be. I’m confident that Vetex can make a system to load in cargo properly and have it not decimate the server.

Will it save your exact position? Or a general area, so if you rejoin and your ship would be inside a big mountain (dark sea is random in each server) it will move you to another area somewhere calculated to be an equal distance from the bronze sea that you were

yes
you dont know how much i have to deal with both of these problems

Generally exact position, but if your exact position conflicts with something else there then it’ll be in a freely available spot in the general area.

Of course. This also work for people who don’t have much time to play games (not like me)

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